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	<title>Comments on: Anything But: Pauper&#8217;s Toolbox</title>
	<atom:link href="http://www.mtgoacademy.com/anything-but-paupers-toolbox/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Warboss</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-37888</link>
		<dc:creator><![CDATA[Warboss]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 21:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-37888</guid>
		<description><![CDATA[Loved the article hated the video. First and foremost the quality was pretty unwatchable because in full screen you cant read the card text. As a suggestion I think you go into a little too much explanation on every card and every deck, in a way that you are explaining why the opponent is playing the card or making a certain response. I think most people that read these articles are looking for technical info but have a decent grasp on the format and what the cards do.  Best resource for a breakdown on the meta week by week though, thanks for presenting the info in the article!]]></description>
		<content:encoded><![CDATA[<p>Loved the article hated the video. First and foremost the quality was pretty unwatchable because in full screen you cant read the card text. As a suggestion I think you go into a little too much explanation on every card and every deck, in a way that you are explaining why the opponent is playing the card or making a certain response. I think most people that read these articles are looking for technical info but have a decent grasp on the format and what the cards do.  Best resource for a breakdown on the meta week by week though, thanks for presenting the info in the article!</p>
]]></content:encoded>
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	<item>
		<title>By: shaffawaffa5</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-37476</link>
		<dc:creator><![CDATA[shaffawaffa5]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 02:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-37476</guid>
		<description><![CDATA[Per usual, great pauper article!]]></description>
		<content:encoded><![CDATA[<p>Per usual, great pauper article!</p>
]]></content:encoded>
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	<item>
		<title>By: Jean Pierre</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-37253</link>
		<dc:creator><![CDATA[Jean Pierre]]></dc:creator>
		<pubDate>Mon, 25 Mar 2013 15:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-37253</guid>
		<description><![CDATA[I think the real discussion here should be between Guildgates and Bouncelands. I don&#039;t think fetchlands are necessary in this deck. The relevance of thining is so low that you need a good reason like Ponder, Brainstorm or Landfall to play fetchlands. Teachings is a mana hungry deck that has no Cloudpost engine to help so hiting the first 6 (Teachings for counters or removal) or 7 (Drifter + counter backup) land drops is important. 5C control during Alara, for example, played 27 lands with no thining and a bunch of card draw and ran smoothly. Bouncelands let you cheat on land count and being able to replay Bojuka Bog is a huge advantage against Flicker loops, Flashback spells and those random T.E. or Gnaw to the Bone deck. However, running too many bouncelands is, in my opinion, too risky since it blanks your first turns and you need to have an answer for early goblins, faeries, ninjas, frogmites, atogs or green dudes. You also get those awkward turn threes where you want to keep 2 mana for a Counterspell, but also play your bounceland. Lastly, bouncelands make you vulnerable to LD and even an early Capsize with no kicker can be devastating.  On the other hand, one key adavantage of guildgates is early color merging. Being able to cast either Agony Warp or Counterspell on turn two followed by Chittering Rats is amazing.]]></description>
		<content:encoded><![CDATA[<p>I think the real discussion here should be between Guildgates and Bouncelands. I don&#8217;t think fetchlands are necessary in this deck. The relevance of thining is so low that you need a good reason like Ponder, Brainstorm or Landfall to play fetchlands. Teachings is a mana hungry deck that has no Cloudpost engine to help so hiting the first 6 (Teachings for counters or removal) or 7 (Drifter + counter backup) land drops is important. 5C control during Alara, for example, played 27 lands with no thining and a bunch of card draw and ran smoothly. Bouncelands let you cheat on land count and being able to replay Bojuka Bog is a huge advantage against Flicker loops, Flashback spells and those random T.E. or Gnaw to the Bone deck. However, running too many bouncelands is, in my opinion, too risky since it blanks your first turns and you need to have an answer for early goblins, faeries, ninjas, frogmites, atogs or green dudes. You also get those awkward turn threes where you want to keep 2 mana for a Counterspell, but also play your bounceland. Lastly, bouncelands make you vulnerable to LD and even an early Capsize with no kicker can be devastating.  On the other hand, one key adavantage of guildgates is early color merging. Being able to cast either Agony Warp or Counterspell on turn two followed by Chittering Rats is amazing.</p>
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	<item>
		<title>By: JustSin</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-35221</link>
		<dc:creator><![CDATA[JustSin]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 23:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-35221</guid>
		<description><![CDATA[@ deluxe: yep love Recoil, but no love just yet... yea the list is unaltered from the DE list it can definitely use an upgrade

@ Benjamin: one of the benefits as I mentioned is of course going to be thinning the deck, while it is minor it does apply... Dan #2 there hit on the other part and what he&#039;s saying is that it works slower with the Aqueducts because if you get a hand where that is the land you have to return with an Aqueduct you&#039;re going to be putting yourself off for a turn because when you replay the guildgate you have to wait once again for it to untap, as Tom said there it can be awkward having so many lands that are required to come into play tapped is slow

@ Dan #1: kind of awkward to advertise another site lol but thanks I didn&#039;t want to go into much detail on those options, but felt they needed to be highlighted]]></description>
		<content:encoded><![CDATA[<p>@ deluxe: yep love Recoil, but no love just yet&#8230; yea the list is unaltered from the DE list it can definitely use an upgrade</p>
<p>@ Benjamin: one of the benefits as I mentioned is of course going to be thinning the deck, while it is minor it does apply&#8230; Dan #2 there hit on the other part and what he&#8217;s saying is that it works slower with the Aqueducts because if you get a hand where that is the land you have to return with an Aqueduct you&#8217;re going to be putting yourself off for a turn because when you replay the guildgate you have to wait once again for it to untap, as Tom said there it can be awkward having so many lands that are required to come into play tapped is slow</p>
<p>@ Dan #1: kind of awkward to advertise another site lol but thanks I didn&#8217;t want to go into much detail on those options, but felt they needed to be highlighted</p>
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	<item>
		<title>By: Tom the Scud</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-35207</link>
		<dc:creator><![CDATA[Tom the Scud]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 23:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-35207</guid>
		<description><![CDATA[I&#039;ve messed with a different deck (tortured existence variant) using both guildgates and bounce lands and it is EXTREMELY awkward to have guildgate bounceland in your hand.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve messed with a different deck (tortured existence variant) using both guildgates and bounce lands and it is EXTREMELY awkward to have guildgate bounceland in your hand.</p>
]]></content:encoded>
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	<item>
		<title>By: Benjamin</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-35109</link>
		<dc:creator><![CDATA[Benjamin]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 18:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-35109</guid>
		<description><![CDATA[Its only slower if you dont have any other land, but it provides both mana and the thining is no real issue.

Greetings Benjamin]]></description>
		<content:encoded><![CDATA[<p>Its only slower if you dont have any other land, but it provides both mana and the thining is no real issue.</p>
<p>Greetings Benjamin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin</title>
		<link>http://www.mtgoacademy.com/anything-but-paupers-toolbox/comment-page-1/#comment-35084</link>
		<dc:creator><![CDATA[Benjamin]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 17:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=22649#comment-35084</guid>
		<description><![CDATA[In witch way is dimir guildgate slower than evolving wilds?

I dont quite get it...

Greetings Benjamin]]></description>
		<content:encoded><![CDATA[<p>In witch way is dimir guildgate slower than evolving wilds?</p>
<p>I dont quite get it&#8230;</p>
<p>Greetings Benjamin</p>
]]></content:encoded>
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