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	<title>Comments on: Dime a Dozen #6: Let&#8217;s Brew (Pauper) with Return to Ravnica</title>
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		<title>By: Fred_PDC</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-11703</link>
		<dc:creator><![CDATA[Fred_PDC]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 08:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-11703</guid>
		<description><![CDATA[hehe I see many post haters here, huh ? hehe

 Jason, i ever like your thoughts, posts, etc, ever a good job. For you guys that think cloudpost should be banned: we have at least 1 side card against the cloudpost land for each color but no for white. Green come with Thermokarst( which isnt for a Infect that end a post deck easy or a stompy that have many protection for his guys). So, with that said, we can see blue with Spreading Seas. Red with Raze, Stone rain, Molter Rain etc. Black with choking sands, rancid earth, icequake. Now we have white( white weenie ) deck that doest have a answer for the land, but can easy use crimson acolyte to try protection( which could easy be shut up by post&#039;s arrows, but just saying ), not to mention the benevolent bodyguard. I actually win a urpost deck in a champ IRL here in my city with my weenie falcon deck, even after electrickery comes out, i was 2 prismatic strands main and 2 side, backed by crimson acolyte, ops...

 Posts decks have a big problem with: Infect, unless you got a curfew and blue mana on turn 1-2 and not face 2 or even 3 guys ona  infect field plan..., Storm, we can see that Storm is not a good match for post at all, sometimes a post player doest have his red mana before a turn 2 prism, or even if he got a prism ;/ Post decks not tend to play more than 5 counters usually, so is hard to counter the key storms draws/cancripts, not to mention that sometimes, counter is not enough. So Delver, Delver is okay match, but not at all too, if you see delver flipping fast, backed by daze, counter or even by your mana getting screwed, you just die LOL. So we&#039;ll see Stompy, Stompy  i have a good experience against it, with my own urpost. Sometimes( and it happens not a lot, but enough to make you sad against it) You face a turn 1 Nettle Sentinel, turn 2 Silhana and turn 3 you kill a Sentinel or just a Young Wolf, and he droop a Hunger of the Howlpack on his Silhana and you cant kill all his board to make a happy Curfew ^^ ( assuming you have Curfew in sideboard ^^)
Soo, you big post haters, stop crying!!! And try to play MTGO with no tears hahahaha

 Thank you Jason Moore for ever make a good job, and again, keep doing it!!!]]></description>
		<content:encoded><![CDATA[<p>hehe I see many post haters here, huh ? hehe</p>
<p> Jason, i ever like your thoughts, posts, etc, ever a good job. For you guys that think cloudpost should be banned: we have at least 1 side card against the cloudpost land for each color but no for white. Green come with Thermokarst( which isnt for a Infect that end a post deck easy or a stompy that have many protection for his guys). So, with that said, we can see blue with Spreading Seas. Red with Raze, Stone rain, Molter Rain etc. Black with choking sands, rancid earth, icequake. Now we have white( white weenie ) deck that doest have a answer for the land, but can easy use crimson acolyte to try protection( which could easy be shut up by post&#8217;s arrows, but just saying ), not to mention the benevolent bodyguard. I actually win a urpost deck in a champ IRL here in my city with my weenie falcon deck, even after electrickery comes out, i was 2 prismatic strands main and 2 side, backed by crimson acolyte, ops&#8230;</p>
<p> Posts decks have a big problem with: Infect, unless you got a curfew and blue mana on turn 1-2 and not face 2 or even 3 guys ona  infect field plan&#8230;, Storm, we can see that Storm is not a good match for post at all, sometimes a post player doest have his red mana before a turn 2 prism, or even if he got a prism ;/ Post decks not tend to play more than 5 counters usually, so is hard to counter the key storms draws/cancripts, not to mention that sometimes, counter is not enough. So Delver, Delver is okay match, but not at all too, if you see delver flipping fast, backed by daze, counter or even by your mana getting screwed, you just die LOL. So we&#8217;ll see Stompy, Stompy  i have a good experience against it, with my own urpost. Sometimes( and it happens not a lot, but enough to make you sad against it) You face a turn 1 Nettle Sentinel, turn 2 Silhana and turn 3 you kill a Sentinel or just a Young Wolf, and he droop a Hunger of the Howlpack on his Silhana and you cant kill all his board to make a happy Curfew ^^ ( assuming you have Curfew in sideboard ^^)<br />
Soo, you big post haters, stop crying!!! And try to play MTGO with no tears hahahaha</p>
<p> Thank you Jason Moore for ever make a good job, and again, keep doing it!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10693</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 17 Oct 2012 23:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10693</guid>
		<description><![CDATA[One thing that came to mind for me is axebane guardian and horncaller&#039;s chant.  I&#039;ve seen some mono-green post decks that play overgrown battlement and wall of roots, then ramp into things like reap and sow, ulamog&#039;s crusher, and aurochs herd.  Horncaller&#039;s chant provides the same power as a crusher, but pushes through damage with trample and is also not as vulnerable to spot removal.  Axebane guardian provides colored mana and could make splashing red for something like kaervek&#039;s torch easier.]]></description>
		<content:encoded><![CDATA[<p>One thing that came to mind for me is axebane guardian and horncaller&#8217;s chant.  I&#8217;ve seen some mono-green post decks that play overgrown battlement and wall of roots, then ramp into things like reap and sow, ulamog&#8217;s crusher, and aurochs herd.  Horncaller&#8217;s chant provides the same power as a crusher, but pushes through damage with trample and is also not as vulnerable to spot removal.  Axebane guardian provides colored mana and could make splashing red for something like kaervek&#8217;s torch easier.</p>
]]></content:encoded>
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		<title>By: Jason Moore</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10464</link>
		<dc:creator><![CDATA[Jason Moore]]></dc:creator>
		<pubDate>Sun, 30 Sep 2012 15:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10464</guid>
		<description><![CDATA[Gnarlesbury - That&#039;s pretty interesting. Any thoughts on which of these decks I should try out once RTR is available online?]]></description>
		<content:encoded><![CDATA[<p>Gnarlesbury &#8211; That&#8217;s pretty interesting. Any thoughts on which of these decks I should try out once RTR is available online?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnarlesbury</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10461</link>
		<dc:creator><![CDATA[Gnarlesbury]]></dc:creator>
		<pubDate>Sun, 30 Sep 2012 00:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10461</guid>
		<description><![CDATA[Thanks for replying Jason.  I agree with you that teachings is needed in the deck.  I used to run 1 muddle and 2 teachings.  If I happened to draw teachings, a lot of times one of my fetch targets was muddle...  It was rather durdly but it was a straight line to the win.  I believe every deck that runs rolling thunder should have one muddle.  It has won me countless matches, and especially mirror matches where the mana gets big fast.  Whether you need a counter or an uncounterable tutor, muddle&#039;s your card...]]></description>
		<content:encoded><![CDATA[<p>Thanks for replying Jason.  I agree with you that teachings is needed in the deck.  I used to run 1 muddle and 2 teachings.  If I happened to draw teachings, a lot of times one of my fetch targets was muddle&#8230;  It was rather durdly but it was a straight line to the win.  I believe every deck that runs rolling thunder should have one muddle.  It has won me countless matches, and especially mirror matches where the mana gets big fast.  Whether you need a counter or an uncounterable tutor, muddle&#8217;s your card&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Jason Moore</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10459</link>
		<dc:creator><![CDATA[Jason Moore]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 18:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10459</guid>
		<description><![CDATA[Gnarlesbury - Thanks for the comments, we&#039;ll see how Post affects the metagame from here. I&#039;m pretty sure the Dizzy Spell comment was a joke. I also think that Teachings is still a better/more versatile option. Getting Capsize/whatever instant you need affects the game much faster than tutoring up a Turn 20 win condition at sorcery speed. I&#039;m not saying the card is bad, but it clearly sees 15x less play than Teachings does.]]></description>
		<content:encoded><![CDATA[<p>Gnarlesbury &#8211; Thanks for the comments, we&#8217;ll see how Post affects the metagame from here. I&#8217;m pretty sure the Dizzy Spell comment was a joke. I also think that Teachings is still a better/more versatile option. Getting Capsize/whatever instant you need affects the game much faster than tutoring up a Turn 20 win condition at sorcery speed. I&#8217;m not saying the card is bad, but it clearly sees 15x less play than Teachings does.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnarlesbury</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10451</link>
		<dc:creator><![CDATA[Gnarlesbury]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 07:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10451</guid>
		<description><![CDATA[Muddle the mixture gets rolling thunder, where Teachings does not.  Muddle is better than Dizzy Spell because Shizzy spell is not a card.  I do still like Electrickery.  It is strictly better than every other option as Jason nicely illustrated above.  Muddle won me games as a counter and as a muter.  Happily I don&#039;t have to worry about that because I am not chasing the post dragon any longer...

Ban Cloudpost Wizards!  Everyone unite and contact wizards today!]]></description>
		<content:encoded><![CDATA[<p>Muddle the mixture gets rolling thunder, where Teachings does not.  Muddle is better than Dizzy Spell because Shizzy spell is not a card.  I do still like Electrickery.  It is strictly better than every other option as Jason nicely illustrated above.  Muddle won me games as a counter and as a muter.  Happily I don&#8217;t have to worry about that because I am not chasing the post dragon any longer&#8230;</p>
<p>Ban Cloudpost Wizards!  Everyone unite and contact wizards today!</p>
]]></content:encoded>
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	<item>
		<title>By: PlanetWalls</title>
		<link>http://www.mtgoacademy.com/dime-a-dozen-lets-brew-pauper-with-return-to-ravnica/comment-page-1/#comment-10435</link>
		<dc:creator><![CDATA[PlanetWalls]]></dc:creator>
		<pubDate>Thu, 27 Sep 2012 17:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=18121#comment-10435</guid>
		<description><![CDATA[Hi Gabo,

It&#039;s because at the time of authorship, the full visual spoiler was not available on &lt;i&gt;Daily MTG.&lt;/i&gt;  But I made them look better now.]]></description>
		<content:encoded><![CDATA[<p>Hi Gabo,</p>
<p>It&#8217;s because at the time of authorship, the full visual spoiler was not available on <i>Daily MTG.</i>  But I made them look better now.</p>
]]></content:encoded>
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