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	<title>Comments on: Limited Resources: Innistrad Draft #8</title>
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	<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: will</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-8959</link>
		<dc:creator><![CDATA[will]]></dc:creator>
		<pubDate>Wed, 30 May 2012 20:33:22 +0000</pubDate>
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		<description><![CDATA[I think you should have taken the second gnaw to the bone instead of curse number two, because you already had so much mill. Good draft.]]></description>
		<content:encoded><![CDATA[<p>I think you should have taken the second gnaw to the bone instead of curse number two, because you already had so much mill. Good draft.</p>
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		<title>By: xGorath</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7414</link>
		<dc:creator><![CDATA[xGorath]]></dc:creator>
		<pubDate>Fri, 17 Feb 2012 05:04:26 +0000</pubDate>
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		<description><![CDATA[Agree with comments on curse. Seems good at first but has always ended up putting me in a bad spots. The curses are good sideboard plan to stall and mill opponent, opponents don&#039;t expect the strat change sometimes. Bells are better bcs you can put on the breaks, and back door a mill win with the runic/mem combo (to go infinite on library size).

Dream twists and runics should be higher priorities... They seem to get picked earlier than you would think even if they never seem to make anyones final 40. Would not bet on them tabling, surprisingly. ditto on spider spawning and gnaw and journey.

Lab maniac is fun but if opponents already know to hold removal its takes luck to get there. The key to engine is runic rep, memory journey, and spider spawning, gnaw is pretty vital. And then just make 1000s of spiders until you can alpha. Not that i have won a ton of games, but i sure got my $$$ value out of a draft if you look at entertainment dollars per minute!]]></description>
		<content:encoded><![CDATA[<p>Agree with comments on curse. Seems good at first but has always ended up putting me in a bad spots. The curses are good sideboard plan to stall and mill opponent, opponents don&#8217;t expect the strat change sometimes. Bells are better bcs you can put on the breaks, and back door a mill win with the runic/mem combo (to go infinite on library size).</p>
<p>Dream twists and runics should be higher priorities&#8230; They seem to get picked earlier than you would think even if they never seem to make anyones final 40. Would not bet on them tabling, surprisingly. ditto on spider spawning and gnaw and journey.</p>
<p>Lab maniac is fun but if opponents already know to hold removal its takes luck to get there. The key to engine is runic rep, memory journey, and spider spawning, gnaw is pretty vital. And then just make 1000s of spiders until you can alpha. Not that i have won a ton of games, but i sure got my $$$ value out of a draft if you look at entertainment dollars per minute!</p>
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		<title>By: ...</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7129</link>
		<dc:creator><![CDATA[...]]></dc:creator>
		<pubDate>Wed, 18 Jan 2012 20:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14755#comment-7129</guid>
		<description><![CDATA[er M3G2*]]></description>
		<content:encoded><![CDATA[<p>er M3G2*</p>
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	<item>
		<title>By: ...</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7128</link>
		<dc:creator><![CDATA[...]]></dc:creator>
		<pubDate>Wed, 18 Jan 2012 20:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14755#comment-7128</guid>
		<description><![CDATA[M3G3 you could have just waited till next turn... then if he tries to use his instant speed removal, you think twice in response and win.  Or if he waits then you win on your next draw step.]]></description>
		<content:encoded><![CDATA[<p>M3G3 you could have just waited till next turn&#8230; then if he tries to use his instant speed removal, you think twice in response and win.  Or if he waits then you win on your next draw step.</p>
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		<title>By: saminami</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7070</link>
		<dc:creator><![CDATA[saminami]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14755#comment-7070</guid>
		<description><![CDATA[dam why did you rely on the labratory maniac to win the games :S and casting the curse was so risky, not liking the play at all :I very entertaining tho]]></description>
		<content:encoded><![CDATA[<p>dam why did you rely on the labratory maniac to win the games :S and casting the curse was so risky, not liking the play at all :I very entertaining tho</p>
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		<title>By: dasMetzger</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7032</link>
		<dc:creator><![CDATA[dasMetzger]]></dc:creator>
		<pubDate>Fri, 06 Jan 2012 19:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14755#comment-7032</guid>
		<description><![CDATA[i cant remember... did BDM&#039;s interview include saying that curse was a benefit to this deck?  i cant imagine that uncontrolled mill is at all good. you already ahve two occultists, two mulch, two alchemy and an armored skaab. that should be PLENTY of mill.

would have not run the bell or the curses, play the amulet, pilgrim, and one grave bramble. you really want creatures in the self mill deck as a big enough gnaw can get you to your end game. but only if it&#039;s for like 20 life on each casting.]]></description>
		<content:encoded><![CDATA[<p>i cant remember&#8230; did BDM&#8217;s interview include saying that curse was a benefit to this deck?  i cant imagine that uncontrolled mill is at all good. you already ahve two occultists, two mulch, two alchemy and an armored skaab. that should be PLENTY of mill.</p>
<p>would have not run the bell or the curses, play the amulet, pilgrim, and one grave bramble. you really want creatures in the self mill deck as a big enough gnaw can get you to your end game. but only if it&#8217;s for like 20 life on each casting.</p>
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		<title>By: Tyler</title>
		<link>http://www.mtgoacademy.com/limited-resources-innistrad-draft-8/comment-page-1/#comment-7028</link>
		<dc:creator><![CDATA[Tyler]]></dc:creator>
		<pubDate>Fri, 06 Jan 2012 07:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14755#comment-7028</guid>
		<description><![CDATA[Match 2 game 2 you could have cast memories journey to get your lab maniac back.]]></description>
		<content:encoded><![CDATA[<p>Match 2 game 2 you could have cast memories journey to get your lab maniac back.</p>
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