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	<title>Comments on: Limited Resources: M12 Draft #1</title>
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	<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: bruce</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5622</link>
		<dc:creator><![CDATA[bruce]]></dc:creator>
		<pubDate>Mon, 22 Aug 2011 14:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5622</guid>
		<description><![CDATA[yeh m2 mulligan made no sense...and explanation made less]]></description>
		<content:encoded><![CDATA[<p>yeh m2 mulligan made no sense&#8230;and explanation made less</p>
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		<title>By: Suedars</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5409</link>
		<dc:creator><![CDATA[Suedars]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 01:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5409</guid>
		<description><![CDATA[@milegy
How does the 7 card hand in m2g1 ever win? This deck doesn&#039;t have a strong enough lategame for a slow hand like that to be viable. You need to be hitting an aggressive curve and pressuring them or you&#039;re just going to lose late due to topdecking stuff like Goblin Tunnelers.

@gabriel
A 2/2 for 4 is pretty much unplayable, and adding a bad ability doesn&#039;t help. The only time I&#039;d want to run him is in the Sacred Wolf/Trollhide deck.]]></description>
		<content:encoded><![CDATA[<p>@milegy<br />
How does the 7 card hand in m2g1 ever win? This deck doesn&#8217;t have a strong enough lategame for a slow hand like that to be viable. You need to be hitting an aggressive curve and pressuring them or you&#8217;re just going to lose late due to topdecking stuff like Goblin Tunnelers.</p>
<p>@gabriel<br />
A 2/2 for 4 is pretty much unplayable, and adding a bad ability doesn&#8217;t help. The only time I&#8217;d want to run him is in the Sacred Wolf/Trollhide deck.</p>
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		<title>By: 420gabriel</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5407</link>
		<dc:creator><![CDATA[420gabriel]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 17:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5407</guid>
		<description><![CDATA[@hanjin and bt

Yes you are playing 2 bad cards to get a weak combo, but both cards are playable on their own anyways. Kite shield is decent equipment (much better than the sword) and a 2/2 for 4 mana that has a weak ability is also playable. Im def not saying you should go for the combo, or even play it if you have the bangchuckers/shield, I am just saying that the bangchuckers are playable and should not be so quickly overlooked.]]></description>
		<content:encoded><![CDATA[<p>@hanjin and bt</p>
<p>Yes you are playing 2 bad cards to get a weak combo, but both cards are playable on their own anyways. Kite shield is decent equipment (much better than the sword) and a 2/2 for 4 mana that has a weak ability is also playable. Im def not saying you should go for the combo, or even play it if you have the bangchuckers/shield, I am just saying that the bangchuckers are playable and should not be so quickly overlooked.</p>
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		<title>By: milegyenanevem</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5404</link>
		<dc:creator><![CDATA[milegyenanevem]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 11:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5404</guid>
		<description><![CDATA[Bangchuckers are bad, but so are the Zombie Goliaths. You got pretty lucky with the third packs, and unlucky with not drawing the Doom Blades. In M2 G1 the main bad decision was the mulligan IMO.]]></description>
		<content:encoded><![CDATA[<p>Bangchuckers are bad, but so are the Zombie Goliaths. You got pretty lucky with the third packs, and unlucky with not drawing the Doom Blades. In M2 G1 the main bad decision was the mulligan IMO.</p>
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		<title>By: Hanjin</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5402</link>
		<dc:creator><![CDATA[Hanjin]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 06:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5402</guid>
		<description><![CDATA[@420gabriel

&quot;Kite shield+bangchuckers can win games&quot;

But.......then you&#039;re playing 2 bad cards so that one of the bad cards has a 50% chance at doing something unimpressive. : /]]></description>
		<content:encoded><![CDATA[<p>@420gabriel</p>
<p>&#8220;Kite shield+bangchuckers can win games&#8221;</p>
<p>But&#8230;&#8230;.then you&#8217;re playing 2 bad cards so that one of the bad cards has a 50% chance at doing something unimpressive. : /</p>
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		<title>By: BT</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5401</link>
		<dc:creator><![CDATA[BT]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 03:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5401</guid>
		<description><![CDATA[No, he is 100 percent correct on bangchuckers.  If you are going to play a 2 card combo in limited, make sure the cards are either good in a vacuum (Act of Treason + Devouring Swarm) or win you the game when you have them both.]]></description>
		<content:encoded><![CDATA[<p>No, he is 100 percent correct on bangchuckers.  If you are going to play a 2 card combo in limited, make sure the cards are either good in a vacuum (Act of Treason + Devouring Swarm) or win you the game when you have them both.</p>
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	<item>
		<title>By: 420gabriel</title>
		<link>http://www.mtgoacademy.com/limited-resources-m12-draft-1/comment-page-1/#comment-5395</link>
		<dc:creator><![CDATA[420gabriel]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 19:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=13337#comment-5395</guid>
		<description><![CDATA[You mentioned how people are talking about the bangchuckers and you considered them unplayable. 

This is the deal with them- they suck when you think about it in a vacuum. In actual play though its pretty easy to abuse them. The obvious synergy with goblin grenade helps too.
To abuse the bangchuckers either put troll hide, goblin war paint or kite shield on them. Then you have a shock approx every other turn. 
I have run them in a mono red goblins draft (with cheiftan and 2 goblin grenades) and I ran them in a red green control draft deck with kite sheild. Neither time were they amazing, but they were much better than I initially gave them credit for.
Kite shield+bangchuckers can win games]]></description>
		<content:encoded><![CDATA[<p>You mentioned how people are talking about the bangchuckers and you considered them unplayable. </p>
<p>This is the deal with them- they suck when you think about it in a vacuum. In actual play though its pretty easy to abuse them. The obvious synergy with goblin grenade helps too.<br />
To abuse the bangchuckers either put troll hide, goblin war paint or kite shield on them. Then you have a shock approx every other turn.<br />
I have run them in a mono red goblins draft (with cheiftan and 2 goblin grenades) and I ran them in a red green control draft deck with kite sheild. Neither time were they amazing, but they were much better than I initially gave them credit for.<br />
Kite shield+bangchuckers can win games</p>
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