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	<title>Comments on: Limited Resources: M13 Draft #5</title>
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	<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Pie_Master</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10335</link>
		<dc:creator><![CDATA[Pie_Master]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 22:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10335</guid>
		<description><![CDATA[Just wanted to point out that redirecting duress will NOT work. Card says &quot;target opponent&quot;, and it is still his spell so you are the only valid target. 
Also agree that unsummoning the archaeomancer seems like a reasonable play, or even just unsummoning the spider before it deals combat damage. The way you played, you still unsummoned the spider AND lost the archaeomancer.]]></description>
		<content:encoded><![CDATA[<p>Just wanted to point out that redirecting duress will NOT work. Card says &#8220;target opponent&#8221;, and it is still his spell so you are the only valid target.<br />
Also agree that unsummoning the archaeomancer seems like a reasonable play, or even just unsummoning the spider before it deals combat damage. The way you played, you still unsummoned the spider AND lost the archaeomancer.</p>
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		<title>By: Oldini</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10268</link>
		<dc:creator><![CDATA[Oldini]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 11:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10268</guid>
		<description><![CDATA[I can&#039;t believe you missed unsummoning your archaeomancer after blocking the spider on round 2 game 3]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe you missed unsummoning your archaeomancer after blocking the spider on round 2 game 3</p>
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		<title>By: tmurdock</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10245</link>
		<dc:creator><![CDATA[tmurdock]]></dc:creator>
		<pubDate>Tue, 11 Sep 2012 00:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10245</guid>
		<description><![CDATA[In the game with the unsummon of sentinel spider after chump blocking it would have been better to chump with archeomancer then unsummon your own archaemancer to build your own fog bank for 2UUU per turn - which would have bought you more turns to draw well I think]]></description>
		<content:encoded><![CDATA[<p>In the game with the unsummon of sentinel spider after chump blocking it would have been better to chump with archeomancer then unsummon your own archaemancer to build your own fog bank for 2UUU per turn &#8211; which would have bought you more turns to draw well I think</p>
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		<title>By: Aidan</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10234</link>
		<dc:creator><![CDATA[Aidan]]></dc:creator>
		<pubDate>Sat, 08 Sep 2012 16:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10234</guid>
		<description><![CDATA[In m2g3, I think the Ravenous Rats play was actually incorrect. You knew that he was going to pitch Arbor Elf there, with six mana on the board already, and you can pretty safely assume his next turn was going to be &quot;Spider, Elf, go&quot; at which point you have a chance to get a potentially relevant card the following turn. As it turns out, you would have gotten his Arms Dealer or Krenko&#039;s Command.]]></description>
		<content:encoded><![CDATA[<p>In m2g3, I think the Ravenous Rats play was actually incorrect. You knew that he was going to pitch Arbor Elf there, with six mana on the board already, and you can pretty safely assume his next turn was going to be &#8220;Spider, Elf, go&#8221; at which point you have a chance to get a potentially relevant card the following turn. As it turns out, you would have gotten his Arms Dealer or Krenko&#8217;s Command.</p>
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		<title>By: Promaxxx</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10231</link>
		<dc:creator><![CDATA[Promaxxx]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 22:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10231</guid>
		<description><![CDATA[i didnt really get the Battle Jester pick in pack one. there were just some black/blue cards left and some people seem to liek Tricks of the Trade, so why didnt u take a blue/black card for signaling purposes? i mean by picking the Jester u get nothing imo while mayyyyybe sending a wrong signal.]]></description>
		<content:encoded><![CDATA[<p>i didnt really get the Battle Jester pick in pack one. there were just some black/blue cards left and some people seem to liek Tricks of the Trade, so why didnt u take a blue/black card for signaling purposes? i mean by picking the Jester u get nothing imo while mayyyyybe sending a wrong signal.</p>
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		<title>By: jadoth</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10230</link>
		<dc:creator><![CDATA[jadoth]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 19:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10230</guid>
		<description><![CDATA[I think the whole draft comes down to match 2 game 2 turn 3. At that point you have 3 options: play harbor bandit and not trade, play harbor bandit and trade, or murder the boar. I think Play 2 and 3 are debatable, play 3 protects you against mark of mutiny and pump spells where play 2 protects against him dropping a fatty, but play 1 is certainly wrong. you are 8 life behind and holding a grip full of powerful but slow cards. You are not the beat down so not blocking is just makes no sense.]]></description>
		<content:encoded><![CDATA[<p>I think the whole draft comes down to match 2 game 2 turn 3. At that point you have 3 options: play harbor bandit and not trade, play harbor bandit and trade, or murder the boar. I think Play 2 and 3 are debatable, play 3 protects you against mark of mutiny and pump spells where play 2 protects against him dropping a fatty, but play 1 is certainly wrong. you are 8 life behind and holding a grip full of powerful but slow cards. You are not the beat down so not blocking is just makes no sense.</p>
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		<title>By: Ethan</title>
		<link>http://www.mtgoacademy.com/limited-resources-m13-draft-5/comment-page-1/#comment-10228</link>
		<dc:creator><![CDATA[Ethan]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 17:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17910#comment-10228</guid>
		<description><![CDATA[One thing that Conley said a while ago: It&#039;s important to note the overall power level of *all* the packs so that you can accurately judge your own deck relative to your opponents. In this case, yeah, you might have been in the wrong colors, but overall the power level of the cards you were seeing just wasn&#039;t high.]]></description>
		<content:encoded><![CDATA[<p>One thing that Conley said a while ago: It&#8217;s important to note the overall power level of *all* the packs so that you can accurately judge your own deck relative to your opponents. In this case, yeah, you might have been in the wrong colors, but overall the power level of the cards you were seeing just wasn&#8217;t high.</p>
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