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	<title>Comments on: Limited Resources: MSS #1</title>
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	<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: SaiDes</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4616</link>
		<dc:creator><![CDATA[SaiDes]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 22:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4616</guid>
		<description><![CDATA[I like you that kept the Show Match 3 link up, giving the viewer hope you might pull something out and get a quick surprise victory.

Great series!]]></description>
		<content:encoded><![CDATA[<p>I like you that kept the Show Match 3 link up, giving the viewer hope you might pull something out and get a quick surprise victory.</p>
<p>Great series!</p>
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		<title>By: milegyenanevem</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4518</link>
		<dc:creator><![CDATA[milegyenanevem]]></dc:creator>
		<pubDate>Thu, 24 Mar 2011 09:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4518</guid>
		<description><![CDATA[I don&#039;t think it is that bad to commit to a color early. You pick corrupted conscience, then you know it would make sense to pick proliferate, then you will pick tumble magnets, and so on.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it is that bad to commit to a color early. You pick corrupted conscience, then you know it would make sense to pick proliferate, then you will pick tumble magnets, and so on.</p>
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		<title>By: Anonymous</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4517</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 22:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4517</guid>
		<description><![CDATA[white was by far the best color in triple scars, but I believe it to be the by far worse color in MSS, much less value on every card in MBS. Black has rager, plunder, nested ghoul and spread which are all about 2 for 1&#039;s...Red has into the core, flamefiend, burn the impure and blisterstick which against are nearly 2 for 1&#039;s... Blue has vivisection, oculus, geyser and anatomist which are all at least 2 for 1&#039;s... Green has maurader, blightwidow, emissary, and corrupter which are all 2 for 1&#039;s usually... White has..... Master&#039;s call? Divine Offering? Terrible. I just avoid white all together unless im going mono skyhunters dot deck or get a bomb rare.]]></description>
		<content:encoded><![CDATA[<p>white was by far the best color in triple scars, but I believe it to be the by far worse color in MSS, much less value on every card in MBS. Black has rager, plunder, nested ghoul and spread which are all about 2 for 1&#8242;s&#8230;Red has into the core, flamefiend, burn the impure and blisterstick which against are nearly 2 for 1&#8242;s&#8230; Blue has vivisection, oculus, geyser and anatomist which are all at least 2 for 1&#8242;s&#8230; Green has maurader, blightwidow, emissary, and corrupter which are all 2 for 1&#8242;s usually&#8230; White has&#8230;.. Master&#8217;s call? Divine Offering? Terrible. I just avoid white all together unless im going mono skyhunters dot deck or get a bomb rare.</p>
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		<title>By: That70sSnidd</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4484</link>
		<dc:creator><![CDATA[That70sSnidd]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 06:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4484</guid>
		<description><![CDATA[Really interesting and difficult draft.  I think I would&#039;ve gone with the Mortarpod at the beginning and stayed out of blue, or any non-green color as long as possible, but I can definitely see how the power level of CC is attractive.  Honestly, it&#039;s more my preference than anything, but it would&#039;ve set me up for two lucky white bombs in the two Scars packs.

The thing I&#039;m most interested to dispute, though, is the high valuation of Phyrexian Juggernaut.  Everyone seems to love this card (you guys, LSV, Steve Sadin, etc.).  I hear the logic of including it in non-infect, but it just doesn&#039;t seem threatening enough to me as an attacker.  I guess in my experience, having villain chump with a crap guy each turn after the turn AFTER the 6-drop hits the battlefield doesn&#039;t seem all that great.  I might even rather play the 4/4 battlecry R4 guy in its place, if I could.]]></description>
		<content:encoded><![CDATA[<p>Really interesting and difficult draft.  I think I would&#8217;ve gone with the Mortarpod at the beginning and stayed out of blue, or any non-green color as long as possible, but I can definitely see how the power level of CC is attractive.  Honestly, it&#8217;s more my preference than anything, but it would&#8217;ve set me up for two lucky white bombs in the two Scars packs.</p>
<p>The thing I&#8217;m most interested to dispute, though, is the high valuation of Phyrexian Juggernaut.  Everyone seems to love this card (you guys, LSV, Steve Sadin, etc.).  I hear the logic of including it in non-infect, but it just doesn&#8217;t seem threatening enough to me as an attacker.  I guess in my experience, having villain chump with a crap guy each turn after the turn AFTER the 6-drop hits the battlefield doesn&#8217;t seem all that great.  I might even rather play the 4/4 battlecry R4 guy in its place, if I could.</p>
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		<title>By: nick nama</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4483</link>
		<dc:creator><![CDATA[nick nama]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 00:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4483</guid>
		<description><![CDATA[In match two game at about 13:00 I think a fair play would have been corrupted conscience on the Neurok Replica because your opponent&#039;s mana is tapped out then on the next turn play phyrexian juggernaut. Also it seems like the problem with using Sunblast Angel in the deck as you guys did means you have to use mana fixing to be able to pay the double white when you could have been getting more apropriate land for the double blue that kept getting stuck in hand.]]></description>
		<content:encoded><![CDATA[<p>In match two game at about 13:00 I think a fair play would have been corrupted conscience on the Neurok Replica because your opponent&#8217;s mana is tapped out then on the next turn play phyrexian juggernaut. Also it seems like the problem with using Sunblast Angel in the deck as you guys did means you have to use mana fixing to be able to pay the double white when you could have been getting more apropriate land for the double blue that kept getting stuck in hand.</p>
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		<title>By: ACP</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4473</link>
		<dc:creator><![CDATA[ACP]]></dc:creator>
		<pubDate>Thu, 17 Mar 2011 06:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4473</guid>
		<description><![CDATA[R2G1 I was face palming most of the match.   Watch it again guys, lots of stuff you missed during the live commentary that I don&#039;t feel like repeating again here.

I agree 100% with the Perilous Myr Pick and with the Sunblast Angel pick.  Both were solid in my books.  Your small infect subtheme was fine cause often guys like Blightwidow shut down entire decks.  

Oh yeah [card]Corrupted Conscience[/card] over [card]Mortarpod[/card] every time for me.  Conscious is insanely powerful if you end up U/G or U/B and those are typically where you want to go with blue anyways.  You can have a minor infect theme in a deck and consious is a valuable 2:1 that deals with almost all bombs.  Mortor Pod deals with 0 bombs really.  Pod can&#039;t kill Dragons/Battlespheres/Geth/Thopter Foundary/Sunblast or etc etc etc.  Conscious deals with most of those (Foundary a little less so) and can often allow you to steal games.  Stealing a Fangren Maurader with Consious is pretty insane (5/5 infecter that gains a million life... sign me up).  Also of note Consious deals with both Hero&#039;s and both Crusaders.  

Overall I enjoy the videos.  Just maybe stick to more solo shoots and then do dual review commentary (like you have done on some of Ryans videos) as I think those videos tend to lead to less slop plays.]]></description>
		<content:encoded><![CDATA[<p>R2G1 I was face palming most of the match.   Watch it again guys, lots of stuff you missed during the live commentary that I don&#8217;t feel like repeating again here.</p>
<p>I agree 100% with the Perilous Myr Pick and with the Sunblast Angel pick.  Both were solid in my books.  Your small infect subtheme was fine cause often guys like Blightwidow shut down entire decks.  </p>
<p>Oh yeah <a href="http://www.mtgoacademy.com/wp-content/plugins/mtgo-wp-mtg-helper/mtg_helper_cardfinder.php?find=Corrupted+Conscience&width=223&height=310" class="jTip" name="Corrupted Conscience">Corrupted Conscience</a> over <a href="http://www.mtgoacademy.com/wp-content/plugins/mtgo-wp-mtg-helper/mtg_helper_cardfinder.php?find=Mortarpod&width=223&height=310" class="jTip" name="Mortarpod">Mortarpod</a> every time for me.  Conscious is insanely powerful if you end up U/G or U/B and those are typically where you want to go with blue anyways.  You can have a minor infect theme in a deck and consious is a valuable 2:1 that deals with almost all bombs.  Mortor Pod deals with 0 bombs really.  Pod can&#8217;t kill Dragons/Battlespheres/Geth/Thopter Foundary/Sunblast or etc etc etc.  Conscious deals with most of those (Foundary a little less so) and can often allow you to steal games.  Stealing a Fangren Maurader with Consious is pretty insane (5/5 infecter that gains a million life&#8230; sign me up).  Also of note Consious deals with both Hero&#8217;s and both Crusaders.  </p>
<p>Overall I enjoy the videos.  Just maybe stick to more solo shoots and then do dual review commentary (like you have done on some of Ryans videos) as I think those videos tend to lead to less slop plays.<img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Corrupted Conscience&options=' style='display:none;width:1px;height:1px;' /><img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Mortarpod&options=' style='display:none;width:1px;height:1px;' /></p>
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		<title>By: Robin</title>
		<link>http://www.mtgoacademy.com/limited-resources-mss-draft-1/comment-page-1/#comment-4468</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 18:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=11848#comment-4468</guid>
		<description><![CDATA[Interesting - I agree on nearly all picks (at least in their context) and I definitely think the greedy build was the way to go, though I would have gone 4 plains with one more forest. Magnet is awfully close, at some point if a &quot;life gain&quot; spell gain you 10-15 life for three mana that is fairly powerful regardless of the added utility if you don&#039;t need to fully utilize its &quot;life gain&quot; function.

Re: the controversial R2G1 - Yep. Lots of kills there. Funny, because when you were discussing it in draft and basically passed it off as a 1/4 for 3 (since it did almost nothing in triple besieged) I wondered when that would come back to bite you.

R2G2 - You guys seemed really flustered. Dispersing the Demon at the end seemed much worse than playing the replica and getting back your School - it seemed like Ryan almost said something about this (&quot;once it is on the board counterspell doesn&#039;t stop it&quot;), but pulled back because of time. Locking into plans in advance cost you, but as you mentioned the root cause was being under time pressure.]]></description>
		<content:encoded><![CDATA[<p>Interesting &#8211; I agree on nearly all picks (at least in their context) and I definitely think the greedy build was the way to go, though I would have gone 4 plains with one more forest. Magnet is awfully close, at some point if a &#8220;life gain&#8221; spell gain you 10-15 life for three mana that is fairly powerful regardless of the added utility if you don&#8217;t need to fully utilize its &#8220;life gain&#8221; function.</p>
<p>Re: the controversial R2G1 &#8211; Yep. Lots of kills there. Funny, because when you were discussing it in draft and basically passed it off as a 1/4 for 3 (since it did almost nothing in triple besieged) I wondered when that would come back to bite you.</p>
<p>R2G2 &#8211; You guys seemed really flustered. Dispersing the Demon at the end seemed much worse than playing the replica and getting back your School &#8211; it seemed like Ryan almost said something about this (&#8220;once it is on the board counterspell doesn&#8217;t stop it&#8221;), but pulled back because of time. Locking into plans in advance cost you, but as you mentioned the root cause was being under time pressure.</p>
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