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	<title>Comments on: Limited Resources: MTGO Cube Draft #1</title>
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	<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Philip</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-9578</link>
		<dc:creator><![CDATA[Philip]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 13:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-9578</guid>
		<description><![CDATA[M1G2 you should have changed the target of the Spikeshot Elder activation to Spellskite. This way, it would have been countered, allowing you to chump with Kira and still draw the two cards, allowing you to untap the next turn with three extra cards.]]></description>
		<content:encoded><![CDATA[<p>M1G2 you should have changed the target of the Spikeshot Elder activation to Spellskite. This way, it would have been countered, allowing you to chump with Kira and still draw the two cards, allowing you to untap the next turn with three extra cards.</p>
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		<title>By: sol</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8551</link>
		<dc:creator><![CDATA[sol]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 03:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8551</guid>
		<description><![CDATA[This probably means little to most people but in the 3rd game the awkward comment seems to have been caused by the other player using survival of the fittest then discovering that he had no more creatures in the deck. (had 5 cards, activated, had 4 cards, effect resolves, has 4 cards.)]]></description>
		<content:encoded><![CDATA[<p>This probably means little to most people but in the 3rd game the awkward comment seems to have been caused by the other player using survival of the fittest then discovering that he had no more creatures in the deck. (had 5 cards, activated, had 4 cards, effect resolves, has 4 cards.)</p>
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		<title>By: knx</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8429</link>
		<dc:creator><![CDATA[knx]]></dc:creator>
		<pubDate>Tue, 17 Apr 2012 17:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8429</guid>
		<description><![CDATA[Am i missing something at the end of match 1 ? couldn&#039;t you change the target of the 1 damage to spellskite instead of letting kyra die ?]]></description>
		<content:encoded><![CDATA[<p>Am i missing something at the end of match 1 ? couldn&#8217;t you change the target of the 1 damage to spellskite instead of letting kyra die ?</p>
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		<title>By: zac</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8397</link>
		<dc:creator><![CDATA[zac]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 12:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8397</guid>
		<description><![CDATA[idk if someone has said this already but upheavel is better in green like Gae&#039;s cradle + up = play one million creatures and  opponent has nothing]]></description>
		<content:encoded><![CDATA[<p>idk if someone has said this already but upheavel is better in green like Gae&#8217;s cradle + up = play one million creatures and  opponent has nothing</p>
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		<title>By: kriz</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8392</link>
		<dc:creator><![CDATA[kriz]]></dc:creator>
		<pubDate>Sun, 15 Apr 2012 22:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8392</guid>
		<description><![CDATA[I&#039;ve been playing cube for the last 3 years once a week or more, and the deck you built was fine, but I just wanted to take a sec to tell you my thoughts.

Cube (this one especially bc it&#039;s unpowered) is less about having strong cards than a cohesive strategy/deck. Normally the eldrazi enchantment is not good in cube, but you saw all the cards that make it great, and how i think you should have built your deck - taking skullclamp into that enchantment, followed by opposition is quite strong. Combine with deranged hermit and the 7 mana landfall plant guy to lock your opponents out of the game. Recurring nightmare then gives your deck very strong lategame, with palinchron infinite mana and infinite creatures. 

Palinchron + recurring nightmare = tap 7, pay 3 untap 7 float 4, play nightmare float 11, etc while sacrificing deranged hermit/palinchron back and forth. Palinchron is only ok as a free finisher leaving counterspell mana (which would have been fine in your deck) but is only great with this combo.

You saw how upheaval can be good, restarting the game and giving you parity in cards as well as first turn, plus the ability to float mana and play stuff first. 

I think forbid is only very good when you have multiple ways to draw cards, so that you can lock people (such as the horseman ship guy plus a jace or something). 

**reason you should play future sight - imagine casting mulldrifter and drawing two cards. you say yourself you like this effect. now imagine casting future sight. next turn you draw, and reveal a land on top. cast the land, reveal a three drop. cast a three drop, reveal a 3 mana counterspell. you&#039;ve esentially just drawn 3 cards instead of two, and you get to keep doing this every turn of the game.

only a few glaring missplays game 1 and three, such as not thinking about the mana you fetch or leave open ( g1 definitely bc you waited to draw before fetching and drew a swamp you should just fetch the island and play the other fetch to fetch underground to have BB or UU). 

You correctly countered jitte, which using wall of roots plus open land would kill all your creatures as you played them, and incorrectly did not counter sword of Fire and Ice and then countered library. Library is like a better top, but does not affect the board. by countering that with force you fell so far behind you couldn&#039;t keep up. there are many times i&#039;ve seen library go up and just not do anything because you have what you want, can&#039;t cast spells, or can&#039;t pay life (better top, where top is not that strong in cube).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing cube for the last 3 years once a week or more, and the deck you built was fine, but I just wanted to take a sec to tell you my thoughts.</p>
<p>Cube (this one especially bc it&#8217;s unpowered) is less about having strong cards than a cohesive strategy/deck. Normally the eldrazi enchantment is not good in cube, but you saw all the cards that make it great, and how i think you should have built your deck &#8211; taking skullclamp into that enchantment, followed by opposition is quite strong. Combine with deranged hermit and the 7 mana landfall plant guy to lock your opponents out of the game. Recurring nightmare then gives your deck very strong lategame, with palinchron infinite mana and infinite creatures. </p>
<p>Palinchron + recurring nightmare = tap 7, pay 3 untap 7 float 4, play nightmare float 11, etc while sacrificing deranged hermit/palinchron back and forth. Palinchron is only ok as a free finisher leaving counterspell mana (which would have been fine in your deck) but is only great with this combo.</p>
<p>You saw how upheaval can be good, restarting the game and giving you parity in cards as well as first turn, plus the ability to float mana and play stuff first. </p>
<p>I think forbid is only very good when you have multiple ways to draw cards, so that you can lock people (such as the horseman ship guy plus a jace or something). </p>
<p>**reason you should play future sight &#8211; imagine casting mulldrifter and drawing two cards. you say yourself you like this effect. now imagine casting future sight. next turn you draw, and reveal a land on top. cast the land, reveal a three drop. cast a three drop, reveal a 3 mana counterspell. you&#8217;ve esentially just drawn 3 cards instead of two, and you get to keep doing this every turn of the game.</p>
<p>only a few glaring missplays game 1 and three, such as not thinking about the mana you fetch or leave open ( g1 definitely bc you waited to draw before fetching and drew a swamp you should just fetch the island and play the other fetch to fetch underground to have BB or UU). </p>
<p>You correctly countered jitte, which using wall of roots plus open land would kill all your creatures as you played them, and incorrectly did not counter sword of Fire and Ice and then countered library. Library is like a better top, but does not affect the board. by countering that with force you fell so far behind you couldn&#8217;t keep up. there are many times i&#8217;ve seen library go up and just not do anything because you have what you want, can&#8217;t cast spells, or can&#8217;t pay life (better top, where top is not that strong in cube).</p>
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		<title>By: dragon7284</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8391</link>
		<dc:creator><![CDATA[dragon7284]]></dc:creator>
		<pubDate>Sun, 15 Apr 2012 20:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8391</guid>
		<description><![CDATA[In M3G3 it might have been a better idea to rip apart his hand with the Shortfang then worrying about playing Kira, etc. After the Upheaval, the only thing you knew about that could wreck you was Sun Titan, and making him discard that would have pretty much been GG. Unless I&#039;m missing something I&#039;m pretty sure your opponent misplayed by not attacking with the Titan. He would have eventually gotten the Titan on the Mimic Vat which would have allowed him to completely take over that game, and he would have been recurring threats each time he attacked. 

Anyway, I won&#039;t beat a dead horse by commenting on some of the cards/interactions since you&#039;re not too familiar with cube. I loved the videos and commentary, it was interesting to watch, as your videos always are!]]></description>
		<content:encoded><![CDATA[<p>In M3G3 it might have been a better idea to rip apart his hand with the Shortfang then worrying about playing Kira, etc. After the Upheaval, the only thing you knew about that could wreck you was Sun Titan, and making him discard that would have pretty much been GG. Unless I&#8217;m missing something I&#8217;m pretty sure your opponent misplayed by not attacking with the Titan. He would have eventually gotten the Titan on the Mimic Vat which would have allowed him to completely take over that game, and he would have been recurring threats each time he attacked. </p>
<p>Anyway, I won&#8217;t beat a dead horse by commenting on some of the cards/interactions since you&#8217;re not too familiar with cube. I loved the videos and commentary, it was interesting to watch, as your videos always are!</p>
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		<title>By: chris</title>
		<link>http://www.mtgoacademy.com/limited-resources-mtgo-cube-draft-1/comment-page-1/#comment-8387</link>
		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Sun, 15 Apr 2012 10:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15993#comment-8387</guid>
		<description><![CDATA[your on the fly card eva was pretty good i think actually. its more that you miss a lot of plays.
you should watch these again and look for other plays..

in a format like this playing is way more important than drafting.]]></description>
		<content:encoded><![CDATA[<p>your on the fly card eva was pretty good i think actually. its more that you miss a lot of plays.<br />
you should watch these again and look for other plays..</p>
<p>in a format like this playing is way more important than drafting.</p>
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