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	<title>Comments on: Loading Ready Run Draft #63: LRR&#8217;s Amazing Prowess</title>
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	<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: knx</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-202640</link>
		<dc:creator><![CDATA[knx]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 17:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-202640</guid>
		<description><![CDATA[This was poor, stupid, even moronic.  I lost all respect for you.  You SAY you are gonne make a prowessdeck, then pass 3 prowesdudes in pack 1.
Really sad... no more LRR for me.]]></description>
		<content:encoded><![CDATA[<p>This was poor, stupid, even moronic.  I lost all respect for you.  You SAY you are gonne make a prowessdeck, then pass 3 prowesdudes in pack 1.<br />
Really sad&#8230; no more LRR for me.</p>
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	<item>
		<title>By: Proginoskes</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201210</link>
		<dc:creator><![CDATA[Proginoskes]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 01:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201210</guid>
		<description><![CDATA[you guys do not realize that there are only 10 prowess creatures. 4 at common (with the Jeskai wind scout being a top pick) 4 at uncommon. ( Seeker of the Way, and River wheel Aerialists being a top pick) 1 rare (red Double-strike) and 1 Mythic.  this makes a mono-prowess deck all but impossible to draft without a lot of luck and heavily Favoring the bad prowess commons over other stronger picks. (picking any prowess card over any Non-prowess in your first 8 picks per pack.)]]></description>
		<content:encoded><![CDATA[<p>you guys do not realize that there are only 10 prowess creatures. 4 at common (with the Jeskai wind scout being a top pick) 4 at uncommon. ( Seeker of the Way, and River wheel Aerialists being a top pick) 1 rare (red Double-strike) and 1 Mythic.  this makes a mono-prowess deck all but impossible to draft without a lot of luck and heavily Favoring the bad prowess commons over other stronger picks. (picking any prowess card over any Non-prowess in your first 8 picks per pack.)</p>
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		<title>By: Cheshire</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201129</link>
		<dc:creator><![CDATA[Cheshire]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 18:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201129</guid>
		<description><![CDATA[Apparently two other people already said that before me. I should probably refresh before commenting, huh?

Also, Kin-Tree Warden is the new Charging Badger. I would not be surprised if that guy was actually inspired by your Charging Badger draft. On that note, you guys should totally make that deck.

Other draft possibilities:

ENDLESS CARDS: Only draft cards that have &quot;draw a card&quot; somewhere in their text. Exceptions can be made for creatures. 

More goblins than I expected: Make a deck around goblinslide and that one spell that makes three goblin tokens.

Bearforce 2, the Bearening: pretty sure you guys can figure out what this one is

Doing things the right way: Only draft cards where at least one person in the art is looking to their right

One-drops deck: If any format is the format for it, it&#039;s probably this, as Kin-Tree warden has proven.

Shiny pretty gold: If there&#039;s a gold card in the pack, take it. If it&#039;s a foil gold card, take it over other gold cards.]]></description>
		<content:encoded><![CDATA[<p>Apparently two other people already said that before me. I should probably refresh before commenting, huh?</p>
<p>Also, Kin-Tree Warden is the new Charging Badger. I would not be surprised if that guy was actually inspired by your Charging Badger draft. On that note, you guys should totally make that deck.</p>
<p>Other draft possibilities:</p>
<p>ENDLESS CARDS: Only draft cards that have &#8220;draw a card&#8221; somewhere in their text. Exceptions can be made for creatures. </p>
<p>More goblins than I expected: Make a deck around goblinslide and that one spell that makes three goblin tokens.</p>
<p>Bearforce 2, the Bearening: pretty sure you guys can figure out what this one is</p>
<p>Doing things the right way: Only draft cards where at least one person in the art is looking to their right</p>
<p>One-drops deck: If any format is the format for it, it&#8217;s probably this, as Kin-Tree warden has proven.</p>
<p>Shiny pretty gold: If there&#8217;s a gold card in the pack, take it. If it&#8217;s a foil gold card, take it over other gold cards.</p>
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	<item>
		<title>By: Cheshire</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201122</link>
		<dc:creator><![CDATA[Cheshire]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 18:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201122</guid>
		<description><![CDATA[@John: They mentioned that. Debilitating Injury is an enchantment though, so it would have still died when prowess wore off.]]></description>
		<content:encoded><![CDATA[<p>@John: They mentioned that. Debilitating Injury is an enchantment though, so it would have still died when prowess wore off.</p>
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		<title>By: Jonah</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201110</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 17:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201110</guid>
		<description><![CDATA[@John No, LRR got it right. Graham even says &quot;he would still die at end of turn.&quot; Prowess would save the seeker briefly, but Debilitating Injury is an enchantment that sticks around. It would kill him as a state-based action when Prowess wore off.]]></description>
		<content:encoded><![CDATA[<p>@John No, LRR got it right. Graham even says &#8220;he would still die at end of turn.&#8221; Prowess would save the seeker briefly, but Debilitating Injury is an enchantment that sticks around. It would kill him as a state-based action when Prowess wore off.</p>
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	<item>
		<title>By: Daracaex</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201109</link>
		<dc:creator><![CDATA[Daracaex]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 17:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201109</guid>
		<description><![CDATA[@John: I was thinking this too, but what I (and others probably) always forget is that Debilitating Injury is an aura, not an &quot;until EOT&quot; sorcery.

I think you guys lost sight of what you were trying to do a bit.  You really needed some solid creatures, but you passed up on ones (Jeering Instigator, Master of Pearls, etc) that not only could have made your deck much better, but also possibly put the people around you into your colors (making it less likely that you get passed the prowess creatures you wanted), all because they didn&#039;t have prowess.

Also, end of round 2, you were right in that Treasure Cruise was kind of just getting worse, so I think your out there (or a way to possibly find an out) was casting the cruise for your entire graveyard, hoping to hit an untapped land, then playing the singing bell strike.]]></description>
		<content:encoded><![CDATA[<p>@John: I was thinking this too, but what I (and others probably) always forget is that Debilitating Injury is an aura, not an &#8220;until EOT&#8221; sorcery.</p>
<p>I think you guys lost sight of what you were trying to do a bit.  You really needed some solid creatures, but you passed up on ones (Jeering Instigator, Master of Pearls, etc) that not only could have made your deck much better, but also possibly put the people around you into your colors (making it less likely that you get passed the prowess creatures you wanted), all because they didn&#8217;t have prowess.</p>
<p>Also, end of round 2, you were right in that Treasure Cruise was kind of just getting worse, so I think your out there (or a way to possibly find an out) was casting the cruise for your entire graveyard, hoping to hit an untapped land, then playing the singing bell strike.</p>
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		<title>By: scibro</title>
		<link>http://www.mtgoacademy.com/loading-ready-run-draft-63-lrrs-amazing-prowess/comment-page-1/#comment-201087</link>
		<dc:creator><![CDATA[scibro]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 14:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31647#comment-201087</guid>
		<description><![CDATA[Yeah your misplays were really rough to watch, and i think you could have moved in to regular jeskai after pick 5 of pack two]]></description>
		<content:encoded><![CDATA[<p>Yeah your misplays were really rough to watch, and i think you could have moved in to regular jeskai after pick 5 of pack two</p>
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