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	<title>Comments on: LoadingReadyRun Draft #53: Superfriends! (Cube Draft)</title>
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	<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Sam Roads</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-119175</link>
		<dc:creator><![CDATA[Sam Roads]]></dc:creator>
		<pubDate>Thu, 22 May 2014 14:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-119175</guid>
		<description><![CDATA[The gods of MTGO killed a kitten when, facing a heavy control deck, you used Lilliana to search for a sorry looking Bloodgift demon (gives your opponents a card a turn) instead of +1ing her (removes one of your opponents cards a turn). 

But thanks for the draft!]]></description>
		<content:encoded><![CDATA[<p>The gods of MTGO killed a kitten when, facing a heavy control deck, you used Lilliana to search for a sorry looking Bloodgift demon (gives your opponents a card a turn) instead of +1ing her (removes one of your opponents cards a turn). </p>
<p>But thanks for the draft!</p>
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		<title>By: anonymous</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-111943</link>
		<dc:creator><![CDATA[anonymous]]></dc:creator>
		<pubDate>Fri, 16 May 2014 01:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-111943</guid>
		<description><![CDATA[&quot;7 white sources should be enough for all our WW casting costs&quot; (paraphrased) ... facepalm.
I feel like 8 sources is _bare minimum_ for all those and probably much safer at something like 10 since so many of your early plays depended on it.]]></description>
		<content:encoded><![CDATA[<p>&#8220;7 white sources should be enough for all our WW casting costs&#8221; (paraphrased) &#8230; facepalm.<br />
I feel like 8 sources is _bare minimum_ for all those and probably much safer at something like 10 since so many of your early plays depended on it.</p>
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		<title>By: Dragon7284</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-109120</link>
		<dc:creator><![CDATA[Dragon7284]]></dc:creator>
		<pubDate>Tue, 13 May 2014 18:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-109120</guid>
		<description><![CDATA[Not sure if this was mentioned or not, as I just scanned through the comments as opposed to reading them in depth but I R2G3 I feel like cracking the fetch for a non basic right away was a poor choice for a couple of reasons. First, it opens you up to getting completely screwed by wasteland (we didn&#039;t see it in the other two games, but something to keep in mind since you couldn&#039;t play anything anyway), and second it thins your deck by one land, which decreases the chances that you&#039;ll draw one. Probably better to save for actually ensuring you had the right colors to cast a spell also than just taking a random guess. Not sure if it would have mattered but maybe technically more correct in the situation. 

That being said, I do have to say I&#039;m a HUGE fan of LRR :) love the drafts and everything you guys do! So much fun to watch! Keep them coming guys, you&#039;re doing a great job!]]></description>
		<content:encoded><![CDATA[<p>Not sure if this was mentioned or not, as I just scanned through the comments as opposed to reading them in depth but I R2G3 I feel like cracking the fetch for a non basic right away was a poor choice for a couple of reasons. First, it opens you up to getting completely screwed by wasteland (we didn&#8217;t see it in the other two games, but something to keep in mind since you couldn&#8217;t play anything anyway), and second it thins your deck by one land, which decreases the chances that you&#8217;ll draw one. Probably better to save for actually ensuring you had the right colors to cast a spell also than just taking a random guess. Not sure if it would have mattered but maybe technically more correct in the situation. </p>
<p>That being said, I do have to say I&#8217;m a HUGE fan of LRR <img src="http://www.mtgoacademy.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" />  love the drafts and everything you guys do! So much fun to watch! Keep them coming guys, you&#8217;re doing a great job!</p>
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		<title>By: JS Bangs</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-103422</link>
		<dc:creator><![CDATA[JS Bangs]]></dc:creator>
		<pubDate>Fri, 09 May 2014 14:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-103422</guid>
		<description><![CDATA[R3G1, I&#039;m screaming at the screen because you can cast Hand of Honor from the first turn that you draw it, but you don&#039;t seem to realize the way that Fetid Heath works. He&#039;s going to get countered, of course, but your first spell was pretty much doomed to be countered anyway, so you should have played it. Get the spell out of his hand! (Not that it would have mattered much in the end, since you were 5 turns away from your 3rd mana.)]]></description>
		<content:encoded><![CDATA[<p>R3G1, I&#8217;m screaming at the screen because you can cast Hand of Honor from the first turn that you draw it, but you don&#8217;t seem to realize the way that Fetid Heath works. He&#8217;s going to get countered, of course, but your first spell was pretty much doomed to be countered anyway, so you should have played it. Get the spell out of his hand! (Not that it would have mattered much in the end, since you were 5 turns away from your 3rd mana.)</p>
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		<title>By: SweetoothTKC</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-102591</link>
		<dc:creator><![CDATA[SweetoothTKC]]></dc:creator>
		<pubDate>Thu, 08 May 2014 23:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-102591</guid>
		<description><![CDATA[Ok, yeah, so there are many sub-optimal picks here. However, I feel like drafts like these are really what I love in Cube video: very high in entertainment value. I mean, how many mono-red drafts to you really want to watch? The bottom line is that this is Cube. It&#039;s not a competitive format and videos are supposed to be entertaining above all else, right?]]></description>
		<content:encoded><![CDATA[<p>Ok, yeah, so there are many sub-optimal picks here. However, I feel like drafts like these are really what I love in Cube video: very high in entertainment value. I mean, how many mono-red drafts to you really want to watch? The bottom line is that this is Cube. It&#8217;s not a competitive format and videos are supposed to be entertaining above all else, right?</p>
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	<item>
		<title>By: magikado</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-101986</link>
		<dc:creator><![CDATA[magikado]]></dc:creator>
		<pubDate>Thu, 08 May 2014 12:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-101986</guid>
		<description><![CDATA[Game 3, I believe besides parallaxing your demon (which was the easiest way to get the game), you could also have played Koth instead of playing the birds.
He couldn&#039;t bounce it before you used +1, which meant you had then the demon AND a mountain attacking Jace, Which would at least have put it to 1, avoiding real risks from it. Then either he would have had to spend his whole turn to bounce Koth, or you could have gone on attacking with the mountain the next turns and put (a bit) of pressure. 
With Bolas you would also have had then more freedom to destroy an island instead of jace, preventing him from playing the sundering titan and reducing his possibilities through the shackles.
Anyway, sad, but it&#039;s how it is and it was enjoyable to watch ^^]]></description>
		<content:encoded><![CDATA[<p>Game 3, I believe besides parallaxing your demon (which was the easiest way to get the game), you could also have played Koth instead of playing the birds.<br />
He couldn&#8217;t bounce it before you used +1, which meant you had then the demon AND a mountain attacking Jace, Which would at least have put it to 1, avoiding real risks from it. Then either he would have had to spend his whole turn to bounce Koth, or you could have gone on attacking with the mountain the next turns and put (a bit) of pressure.<br />
With Bolas you would also have had then more freedom to destroy an island instead of jace, preventing him from playing the sundering titan and reducing his possibilities through the shackles.<br />
Anyway, sad, but it&#8217;s how it is and it was enjoyable to watch ^^</p>
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		<title>By: stealthbadger</title>
		<link>http://www.mtgoacademy.com/loadingreadyrun-draft-53-superfriends-cube-draft/comment-page-1/#comment-101934</link>
		<dc:creator><![CDATA[stealthbadger]]></dc:creator>
		<pubDate>Thu, 08 May 2014 12:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=28928#comment-101934</guid>
		<description><![CDATA[m1g2, if you had ordered your land drops: 

dragonskull summit -&gt; fetid heath -&gt; plains -&gt; plains

you could have curved out perfectly (hand -&gt; spectral -&gt; elspeth). The turn 1 plains really made it a bit of a mess.]]></description>
		<content:encoded><![CDATA[<p>m1g2, if you had ordered your land drops: </p>
<p>dragonskull summit -&gt; fetid heath -&gt; plains -&gt; plains</p>
<p>you could have curved out perfectly (hand -&gt; spectral -&gt; elspeth). The turn 1 plains really made it a bit of a mess.</p>
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