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	<title>Comments on: Simon Says #13: Limited Benchmarks</title>
	<atom:link href="http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: David</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-8000</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 21:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-8000</guid>
		<description><![CDATA[Hey Simon,

Thanks again for the great videos. I have a question about a line you took in Game 2 Match 3. Around the 29:00 mark, when opponent attacked with the Hollowhenge beast, why did you block with captain? My thinking was since you still had the patrician in hand and departure in the GY, you can afford to take 5 damage there. With the diregraf captain in hand, it allows you next turn to swing with the seaskite/captain/screeching skaab (without losing the skaab).

Since at that point he will either have to block or play Gnaw to the bone, you can then drop patrician that turn. 

Next turn given that nothing has changed, you can departure and swing with team + patrician.

I think the result wouldn&#039;t have changed too much given what he revealed he had, but it would&#039;ve dealt an extra 2 damage at least.]]></description>
		<content:encoded><![CDATA[<p>Hey Simon,</p>
<p>Thanks again for the great videos. I have a question about a line you took in Game 2 Match 3. Around the 29:00 mark, when opponent attacked with the Hollowhenge beast, why did you block with captain? My thinking was since you still had the patrician in hand and departure in the GY, you can afford to take 5 damage there. With the diregraf captain in hand, it allows you next turn to swing with the seaskite/captain/screeching skaab (without losing the skaab).</p>
<p>Since at that point he will either have to block or play Gnaw to the bone, you can then drop patrician that turn. </p>
<p>Next turn given that nothing has changed, you can departure and swing with team + patrician.</p>
<p>I think the result wouldn&#8217;t have changed too much given what he revealed he had, but it would&#8217;ve dealt an extra 2 damage at least.</p>
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		<title>By: Simon Goertzen</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7860</link>
		<dc:creator><![CDATA[Simon Goertzen]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 07:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7860</guid>
		<description><![CDATA[Thank you for your input, Sylvan. It seems that the pedagogical concept of my intros is not really reaching you. I can&#039;t tell if that&#039;s due to the addresser or the recipient, but so far I see no reason to deviate from my path. I strongly believe that pre-recorded intros would for make less enjoyable, less insightful draft videos, mainly because what&#039;s going to matter in three hours of Magic is so unpredictable. My intros offer a little bit of theoretical knowledge or insights with every draft, and can be watched independently from the draft, or even the current format. Additionally, there is a somewhat subtle(!) connection to the decision points of the episode.

I appreciate your arguments for W, R, and G, as well as your view of the metagame, but if you want to have an argument with me, you can&#039;t just dismiss my views as &quot;wrong&quot;. For example, why is Nephalia Seakite 3rd not a blue signal? I see it in the top 2 of the blue commons with Griptide, and the Kite is the better early pick for reasons of deck composition.

Furthermore, please let me know how the draft should proceed after a first-pick Captain, independent of you disagreeing with this pick in the first place. Is your second pick Tragic Slip, and what do you pick up after that (especially pick 3)? Which white signals are you talking about?

It is easy to say that I could have drafted a red-green deck after first-picking Immerwolf, but that would have been an even more extreme case of forcing than me picking great blue-black commons after a first-picked Captain.]]></description>
		<content:encoded><![CDATA[<p>Thank you for your input, Sylvan. It seems that the pedagogical concept of my intros is not really reaching you. I can&#8217;t tell if that&#8217;s due to the addresser or the recipient, but so far I see no reason to deviate from my path. I strongly believe that pre-recorded intros would for make less enjoyable, less insightful draft videos, mainly because what&#8217;s going to matter in three hours of Magic is so unpredictable. My intros offer a little bit of theoretical knowledge or insights with every draft, and can be watched independently from the draft, or even the current format. Additionally, there is a somewhat subtle(!) connection to the decision points of the episode.</p>
<p>I appreciate your arguments for W, R, and G, as well as your view of the metagame, but if you want to have an argument with me, you can&#8217;t just dismiss my views as &#8220;wrong&#8221;. For example, why is Nephalia Seakite 3rd not a blue signal? I see it in the top 2 of the blue commons with Griptide, and the Kite is the better early pick for reasons of deck composition.</p>
<p>Furthermore, please let me know how the draft should proceed after a first-pick Captain, independent of you disagreeing with this pick in the first place. Is your second pick Tragic Slip, and what do you pick up after that (especially pick 3)? Which white signals are you talking about?</p>
<p>It is easy to say that I could have drafted a red-green deck after first-picking Immerwolf, but that would have been an even more extreme case of forcing than me picking great blue-black commons after a first-picked Captain.</p>
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	<item>
		<title>By: PlanetWalls</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7858</link>
		<dc:creator><![CDATA[PlanetWalls]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 02:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7858</guid>
		<description><![CDATA[Sylvan, I&#039;m not replying on behalf of Simon here, but I think it a non sequitur to claim that the type of intro Simon provided has some sort of causal relation to what you perceive to be mistakes made during drafting.

An introduction made before drafting wherein the drafter decides on what strategy to pursue during the draft is neither better nor worse than an introduction made after the fact; it&#039;s simply that a post hoc introduction accomplishes a different pedagogical task, situating the viewer with respect to the sorts of things to which he or she should be attentive when watching the draft. What&#039;s so great about Simon&#039;s introductions, from my perspective, is that they point out a conceptual issue that Simon thought was a salient factor during the draft and subsequent games. In short, Simon&#039;s introductions are framing devices for a viewer interested primarily in learning from the videos, not declarations of a maxim with which the drafter will be approaching the draft pre hoc. This latter type of introduction (&quot;I&#039;m going to try and force RG because I think it&#039;s the best; let&#039;s see how this experiment turns out!&quot;) may be effective at times, but whatever data it provides are empirical and determined after the fallout of the draft (or even the matches) anyway.

Does any of this make sense?]]></description>
		<content:encoded><![CDATA[<p>Sylvan, I&#8217;m not replying on behalf of Simon here, but I think it a non sequitur to claim that the type of intro Simon provided has some sort of causal relation to what you perceive to be mistakes made during drafting.</p>
<p>An introduction made before drafting wherein the drafter decides on what strategy to pursue during the draft is neither better nor worse than an introduction made after the fact; it&#8217;s simply that a post hoc introduction accomplishes a different pedagogical task, situating the viewer with respect to the sorts of things to which he or she should be attentive when watching the draft. What&#8217;s so great about Simon&#8217;s introductions, from my perspective, is that they point out a conceptual issue that Simon thought was a salient factor during the draft and subsequent games. In short, Simon&#8217;s introductions are framing devices for a viewer interested primarily in learning from the videos, not declarations of a maxim with which the drafter will be approaching the draft pre hoc. This latter type of introduction (&#8220;I&#8217;m going to try and force RG because I think it&#8217;s the best; let&#8217;s see how this experiment turns out!&#8221;) may be effective at times, but whatever data it provides are empirical and determined after the fallout of the draft (or even the matches) anyway.</p>
<p>Does any of this make sense?</p>
]]></content:encoded>
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	<item>
		<title>By: Sylvan</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7854</link>
		<dc:creator><![CDATA[Sylvan]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 09:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7854</guid>
		<description><![CDATA[The problem is that that your intros are recorded after and .  It would be useful if you were going into a draft with a strategy that you detailed and then applied, but you didn&#039;t even follow standard draft logic.  Blue Black, though strong at times, has proven to be a clunky archetype.  The Captain isn&#039;t a card that you go all in on from the first pick.  Yet that&#039;s what you did.  Your signals from that point on were white, red and green, with multiple Wild Hungers and white flyers and token generators going late.  Instead of reading the signals, you insisted that Nephalia Seakite third is a blue signal (It&#039;s not, at all) and forced your way into an awkward draft.

You were rewarded in pack two with the two cards that won round one for you, Mindshrieker and curse. Had you gone another direction would have been okay with instigator gang, Champion of the Parrish and multiple human token generators to win the game before the curse comes down.  I know WR is reviled by the CF crowd, but white has so many multiple token generators that rally the peasants type effects become a house.

Pack three you consistently mention the late white cards &quot;Hmm, this is a late Chapel Geist&quot;.  That is because of the aforementioned huge white signal.  At that point it is too late and you have your deck.  I think that there were many better and more available decks out there that you passed on to play your Diregraf Captain.  If you had a better grasp of the metagame of Innistrad Block limited, which is RG, GW  &gt;  BW, RB, GUb, UB, RW, I don&#039;t think you would have targeted the deck you drafted.  In the intro you mentioned a specific creature to spell balance.  At no time in your draft did it seem like you were trying to draft a specific number of creatures or spells.  Oftentimes, your intros are less enlightening than tacked on.  I enjoy your videos, as you do play well and offer up some insights, but you should seriously consider doing more research and adjusting the format of your videos.]]></description>
		<content:encoded><![CDATA[<p>The problem is that that your intros are recorded after and .  It would be useful if you were going into a draft with a strategy that you detailed and then applied, but you didn&#8217;t even follow standard draft logic.  Blue Black, though strong at times, has proven to be a clunky archetype.  The Captain isn&#8217;t a card that you go all in on from the first pick.  Yet that&#8217;s what you did.  Your signals from that point on were white, red and green, with multiple Wild Hungers and white flyers and token generators going late.  Instead of reading the signals, you insisted that Nephalia Seakite third is a blue signal (It&#8217;s not, at all) and forced your way into an awkward draft.</p>
<p>You were rewarded in pack two with the two cards that won round one for you, Mindshrieker and curse. Had you gone another direction would have been okay with instigator gang, Champion of the Parrish and multiple human token generators to win the game before the curse comes down.  I know WR is reviled by the CF crowd, but white has so many multiple token generators that rally the peasants type effects become a house.</p>
<p>Pack three you consistently mention the late white cards &#8220;Hmm, this is a late Chapel Geist&#8221;.  That is because of the aforementioned huge white signal.  At that point it is too late and you have your deck.  I think that there were many better and more available decks out there that you passed on to play your Diregraf Captain.  If you had a better grasp of the metagame of Innistrad Block limited, which is RG, GW  &gt;  BW, RB, GUb, UB, RW, I don&#8217;t think you would have targeted the deck you drafted.  In the intro you mentioned a specific creature to spell balance.  At no time in your draft did it seem like you were trying to draft a specific number of creatures or spells.  Oftentimes, your intros are less enlightening than tacked on.  I enjoy your videos, as you do play well and offer up some insights, but you should seriously consider doing more research and adjusting the format of your videos.</p>
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		<title>By: Simon Goertzen</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7846</link>
		<dc:creator><![CDATA[Simon Goertzen]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 10:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7846</guid>
		<description><![CDATA[@Disco: I had the same feeling after round 2, but I could not really say how to maximize my chances against this deck. Just like with rogue decks in constructed, my opponent profited from confronting me with something very unexpected. And please call me Simon :).

@MMogg: You get to see whichever draft I happen to record and commentate. At rare instances (&lt;5%) it happens that I am not happy with the flow of my commentary or the overall quality. In one of the first drafts I tried to record, I timed out in round 1 because playing and commentating took me too much time.]]></description>
		<content:encoded><![CDATA[<p>@Disco: I had the same feeling after round 2, but I could not really say how to maximize my chances against this deck. Just like with rogue decks in constructed, my opponent profited from confronting me with something very unexpected. And please call me Simon :).</p>
<p>@MMogg: You get to see whichever draft I happen to record and commentate. At rare instances (&lt;5%) it happens that I am not happy with the flow of my commentary or the overall quality. In one of the first drafts I tried to record, I timed out in round 1 because playing and commentating took me too much time.</p>
]]></content:encoded>
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	<item>
		<title>By: MMogg</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7842</link>
		<dc:creator><![CDATA[MMogg]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 04:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7842</guid>
		<description><![CDATA[I find your emotional composure and seeming inability to tilt very enviable.  Your thought processes are quite methodical and calm and I wish I could do the same. =(

One thing I have always wondered is, do you record a few drafts and then choose one you like to use for a published video or do you just sit down and say, this one will be the article video regardless of what happens?]]></description>
		<content:encoded><![CDATA[<p>I find your emotional composure and seeming inability to tilt very enviable.  Your thought processes are quite methodical and calm and I wish I could do the same. =(</p>
<p>One thing I have always wondered is, do you record a few drafts and then choose one you like to use for a published video or do you just sit down and say, this one will be the article video regardless of what happens?</p>
]]></content:encoded>
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	<item>
		<title>By: Disco</title>
		<link>http://www.mtgoacademy.com/simon-says-13-limited-benchmarks/comment-page-1/#comment-7829</link>
		<dc:creator><![CDATA[Disco]]></dc:creator>
		<pubDate>Fri, 16 Mar 2012 12:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15550#comment-7829</guid>
		<description><![CDATA[Round two was very interesting, thanks for the draft Mr. Goertzen.  I feel like there was possibly a way to win round 2 and perhaps you played too quickly in a complicated situation.  But your opponent drew very well and you drew too many lands, so maybe it wasn&#039;t possible to win.  I thought U/B was correct as well, for draft colors.  One thing I learn from your drafts and other great players is that you always have tools to make up for what you are missing.  In this draft, you didn&#039;t find much removal, but you had a nice trick with the Quiver/Deathtouch, the flash creature, and the Banshee.  Thanks again.]]></description>
		<content:encoded><![CDATA[<p>Round two was very interesting, thanks for the draft Mr. Goertzen.  I feel like there was possibly a way to win round 2 and perhaps you played too quickly in a complicated situation.  But your opponent drew very well and you drew too many lands, so maybe it wasn&#8217;t possible to win.  I thought U/B was correct as well, for draft colors.  One thing I learn from your drafts and other great players is that you always have tools to make up for what you are missing.  In this draft, you didn&#8217;t find much removal, but you had a nice trick with the Quiver/Deathtouch, the flash creature, and the Banshee.  Thanks again.</p>
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