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	<title>Comments on: Simon Says #24: The Mulligan and M13 Draft</title>
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	<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Anonymous</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-10016</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 00:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17601#comment-10016</guid>
		<description><![CDATA[I really liked your discussion on mulliganing, particularly the insight about the power level of the format which means that you should generally be more conservative in limited than in more powerful formats.

One other consideration that plays into the mulliganing decision, I think, is the consitency of your deck. It&#039;s why aggro decks mulligan better than control or late game decks. In a pure mono coloured aggro deck with a curve topping out at 2 or 3 CMC, there&#039;s basically no combination of cards you can hold that you won&#039;t be able to cast, provided you have at least 1-2 lands in your opener. That both makes it less likely that you need to mulligan, but also more likely that your 6 card hand will be acceptable. Control decks on the other hand typically play greedier mana bases and a mix of early game removal/ramp/durdles and late game wincons, which means that you&#039;re much more likely to end up with un-keepable hands and more likely to mulligan into something that&#039;s also un-keepable.]]></description>
		<content:encoded><![CDATA[<p>I really liked your discussion on mulliganing, particularly the insight about the power level of the format which means that you should generally be more conservative in limited than in more powerful formats.</p>
<p>One other consideration that plays into the mulliganing decision, I think, is the consitency of your deck. It&#8217;s why aggro decks mulligan better than control or late game decks. In a pure mono coloured aggro deck with a curve topping out at 2 or 3 CMC, there&#8217;s basically no combination of cards you can hold that you won&#8217;t be able to cast, provided you have at least 1-2 lands in your opener. That both makes it less likely that you need to mulligan, but also more likely that your 6 card hand will be acceptable. Control decks on the other hand typically play greedier mana bases and a mix of early game removal/ramp/durdles and late game wincons, which means that you&#8217;re much more likely to end up with un-keepable hands and more likely to mulligan into something that&#8217;s also un-keepable.</p>
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		<title>By: premiersoupir</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9994</link>
		<dc:creator><![CDATA[premiersoupir]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 14:46:20 +0000</pubDate>
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		<description><![CDATA[Hi Simon! Thanks for another wonderful series of videos. I love your introduction, as always. You provide a few novels models for thinking about (and even &quot;visualizing&quot;) mulligans. Your work is much appreciated!]]></description>
		<content:encoded><![CDATA[<p>Hi Simon! Thanks for another wonderful series of videos. I love your introduction, as always. You provide a few novels models for thinking about (and even &#8220;visualizing&#8221;) mulligans. Your work is much appreciated!</p>
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		<title>By: Robin</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9990</link>
		<dc:creator><![CDATA[Robin]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 21:58:58 +0000</pubDate>
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		<description><![CDATA[@ Simon

Outstanding work as always.

I think Comments has a point - even if you prefer the growth over the forcemage. Cutting a color is well and good, but the primary requisite for cutting a color is cutting playables. And while wall of fire may not unplayable in this format (it has its uses, which you discuss in the vids) it is much closer to a 23rd or sideboard card in most decks than a true playable. Since you picked the Boar over the first flunkies (a pick I disagree with btw, stay in color with such closely comparable creatures!) you might as well pick the card that starts to build a cohesive deck concept, rather than focus on cutting fringe cards. A late Wall of Fire is not going to push anyone into red, or convince someone on the fence to dive in.]]></description>
		<content:encoded><![CDATA[<p>@ Simon</p>
<p>Outstanding work as always.</p>
<p>I think Comments has a point &#8211; even if you prefer the growth over the forcemage. Cutting a color is well and good, but the primary requisite for cutting a color is cutting playables. And while wall of fire may not unplayable in this format (it has its uses, which you discuss in the vids) it is much closer to a 23rd or sideboard card in most decks than a true playable. Since you picked the Boar over the first flunkies (a pick I disagree with btw, stay in color with such closely comparable creatures!) you might as well pick the card that starts to build a cohesive deck concept, rather than focus on cutting fringe cards. A late Wall of Fire is not going to push anyone into red, or convince someone on the fence to dive in.</p>
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		<title>By: CricketHunter</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9989</link>
		<dc:creator><![CDATA[CricketHunter]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 21:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17601#comment-9989</guid>
		<description><![CDATA[I think it&#039;s illuminating to consider what the choice to run 6 mountains does in this deck. (All these calculations assume you are on the play).

To get a swamp on turn two for the knight and muckwaders requires about 1/8 of your deck to be swamps or 40/8 = 5 swamps.

To get a swamp by turn five for the essence drain requires about 1/11 of your deck to be swamp, a less stringent requirement.

So for those two cards, 6 swamps seems fine.

To get nighthawk by turn 3 would require about 2/9 of your deck to be swamp - or about 9 - the effect of only running 6 promotes the nighthawk in the curve to about a turn 6 or turn 7 play (turn 5 or 6 on the draw), which puts it in the &quot;expensive curve topper&quot; category - a pretty good role for it in this deck.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s illuminating to consider what the choice to run 6 mountains does in this deck. (All these calculations assume you are on the play).</p>
<p>To get a swamp on turn two for the knight and muckwaders requires about 1/8 of your deck to be swamps or 40/8 = 5 swamps.</p>
<p>To get a swamp by turn five for the essence drain requires about 1/11 of your deck to be swamp, a less stringent requirement.</p>
<p>So for those two cards, 6 swamps seems fine.</p>
<p>To get nighthawk by turn 3 would require about 2/9 of your deck to be swamp &#8211; or about 9 &#8211; the effect of only running 6 promotes the nighthawk in the curve to about a turn 6 or turn 7 play (turn 5 or 6 on the draw), which puts it in the &#8220;expensive curve topper&#8221; category &#8211; a pretty good role for it in this deck.</p>
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		<title>By: Comments</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9988</link>
		<dc:creator><![CDATA[Comments]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 21:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17601#comment-9988</guid>
		<description><![CDATA[Sloppy reply, the sentence with &quot;Cutting&quot; should &quot;Cutting only really works with cards others consider playable.&quot;]]></description>
		<content:encoded><![CDATA[<p>Sloppy reply, the sentence with &#8220;Cutting&#8221; should &#8220;Cutting only really works with cards others consider playable.&#8221;</p>
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	<item>
		<title>By: Comments</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9987</link>
		<dc:creator><![CDATA[Comments]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 21:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17601#comment-9987</guid>
		<description><![CDATA[Simon: I have yet to see anyone actually play wall of fire but you. Maybe we and I in particular are all wrong and we should be taking them, it still does not make them much of a signal to other players. Cutting  

If you prefer titanic growth to forcemage, that is also fine. I do not particulary value forcemage, but it plays well in RG agro, often allowing 2-4 extra damage in, and I still think wall of fire is simply not a card in 95% of the decks, including this one.]]></description>
		<content:encoded><![CDATA[<p>Simon: I have yet to see anyone actually play wall of fire but you. Maybe we and I in particular are all wrong and we should be taking them, it still does not make them much of a signal to other players. Cutting  </p>
<p>If you prefer titanic growth to forcemage, that is also fine. I do not particulary value forcemage, but it plays well in RG agro, often allowing 2-4 extra damage in, and I still think wall of fire is simply not a card in 95% of the decks, including this one.</p>
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	<item>
		<title>By: battlemage</title>
		<link>http://www.mtgoacademy.com/simon-says-24-the-mulligan-and-m13-draft/comment-page-1/#comment-9986</link>
		<dc:creator><![CDATA[battlemage]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 20:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=17601#comment-9986</guid>
		<description><![CDATA[I really think the two wall of flames hurt you. The opportunity cost of not being able to attack versus a slightly cheaper casting is just not worth it. I would have maindecked the fire elementals and one of the other spells instead.]]></description>
		<content:encoded><![CDATA[<p>I really think the two wall of flames hurt you. The opportunity cost of not being able to attack versus a slightly cheaper casting is just not worth it. I would have maindecked the fire elementals and one of the other spells instead.</p>
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