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	<title>Comments on: Simon Says #31: The Toughness Barrier (RTR 8-4)</title>
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		<title>By: Jack C</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11102</link>
		<dc:creator><![CDATA[Jack C]]></dc:creator>
		<pubDate>Sun, 18 Nov 2012 00:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11102</guid>
		<description><![CDATA[Durdly 1/1 and 2/2 do-nothing creatures in this set aren&#039;t going to win much, no matter how good your curve. As you saw in the first game they quickly get shut down and you&#039;ve got nothing that you can top deck to make a difference - because you&#039;re just going to top-deck more useless 2/2s.

Also, when your opponent shows you a 5/2 and 4/2 in the first game, siding out Swift Justice isn&#039;t really a very good move.

Andy pointed out some of the relevant misplays during the game. Playing out the Arrester for no value while holding the Stealer of Secrets seemed bad, but also bad was saying that you wanted to be more aggressive in the second game then continually leaving your Sunspire Griffin back to block when you already had something that could trade with his Stealer of Secrets (if he hadn&#039;t enchanted it).]]></description>
		<content:encoded><![CDATA[<p>Durdly 1/1 and 2/2 do-nothing creatures in this set aren&#8217;t going to win much, no matter how good your curve. As you saw in the first game they quickly get shut down and you&#8217;ve got nothing that you can top deck to make a difference &#8211; because you&#8217;re just going to top-deck more useless 2/2s.</p>
<p>Also, when your opponent shows you a 5/2 and 4/2 in the first game, siding out Swift Justice isn&#8217;t really a very good move.</p>
<p>Andy pointed out some of the relevant misplays during the game. Playing out the Arrester for no value while holding the Stealer of Secrets seemed bad, but also bad was saying that you wanted to be more aggressive in the second game then continually leaving your Sunspire Griffin back to block when you already had something that could trade with his Stealer of Secrets (if he hadn&#8217;t enchanted it).</p>
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		<title>By: knx</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11079</link>
		<dc:creator><![CDATA[knx]]></dc:creator>
		<pubDate>Sat, 17 Nov 2012 15:49:52 +0000</pubDate>
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		<description><![CDATA[Was thinking what Andy said also...
And find it weird that the introduction wasn&#039;t aligned with the draft, normally you talk about what happened in the draft but can&#039;t say that was what happened here.
I tried a 3 ethereal armor / 2 security blockade / 2 knightly valor  and some blue enchantments once, but it felt very weak to removal (you know the feeling of drawing the izzium skin just after your creature gets blown away !).]]></description>
		<content:encoded><![CDATA[<p>Was thinking what Andy said also&#8230;<br />
And find it weird that the introduction wasn&#8217;t aligned with the draft, normally you talk about what happened in the draft but can&#8217;t say that was what happened here.<br />
I tried a 3 ethereal armor / 2 security blockade / 2 knightly valor  and some blue enchantments once, but it felt very weak to removal (you know the feeling of drawing the izzium skin just after your creature gets blown away !).</p>
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		<title>By: Andy</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11060</link>
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 21:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11060</guid>
		<description><![CDATA[In game 1 you could have been doing 1 for about 8 turns before you started attacking. That would have forced him to make plays instead of waiting for the lethal teleportal. ALso, Ethereal Armor on the Judge&#039;s Familiar + Paralyzing Grasp on one of his creatures makes it a 6/6 and lets you punch through the hover barrier.]]></description>
		<content:encoded><![CDATA[<p>In game 1 you could have been doing 1 for about 8 turns before you started attacking. That would have forced him to make plays instead of waiting for the lethal teleportal. ALso, Ethereal Armor on the Judge&#8217;s Familiar + Paralyzing Grasp on one of his creatures makes it a 6/6 and lets you punch through the hover barrier.</p>
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		<title>By: Chickenfood</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11055</link>
		<dc:creator><![CDATA[Chickenfood]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 14:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11055</guid>
		<description><![CDATA[Hi Simon,
very interesting introduction.

In the first game I anticipated the Teleportal, like 6 turns before it happned.
He just waited for the lethal crowd of attackers.
You could&#039;ve played the Voidwielder to prevent that another tur or to force him to play the cancel there.

even blusteraquall was near lethal before you could&#039;ve gotten there.

anoter thing: grasp pumps the armor. that dmg might have been critical and if you anticipated the stallbreakerspell the you can just play it for the pump.]]></description>
		<content:encoded><![CDATA[<p>Hi Simon,<br />
very interesting introduction.</p>
<p>In the first game I anticipated the Teleportal, like 6 turns before it happned.<br />
He just waited for the lethal crowd of attackers.<br />
You could&#8217;ve played the Voidwielder to prevent that another tur or to force him to play the cancel there.</p>
<p>even blusteraquall was near lethal before you could&#8217;ve gotten there.</p>
<p>anoter thing: grasp pumps the armor. that dmg might have been critical and if you anticipated the stallbreakerspell the you can just play it for the pump.</p>
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		<title>By: Wooterman</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11046</link>
		<dc:creator><![CDATA[Wooterman]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 03:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11046</guid>
		<description><![CDATA[I know people hate the 3 color decks but I tend to go Azorius/Izzet combo i get chars if i can and i get the 5/4 haste guy helps break through]]></description>
		<content:encoded><![CDATA[<p>I know people hate the 3 color decks but I tend to go Azorius/Izzet combo i get chars if i can and i get the 5/4 haste guy helps break through</p>
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		<title>By: Joel</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11044</link>
		<dc:creator><![CDATA[Joel]]></dc:creator>
		<pubDate>Fri, 16 Nov 2012 00:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11044</guid>
		<description><![CDATA[Weenie 2/2 Azorius.dec is bad because of the very toughness barrier you mention earlier you need  a way to go over the top.]]></description>
		<content:encoded><![CDATA[<p>Weenie 2/2 Azorius.dec is bad because of the very toughness barrier you mention earlier you need  a way to go over the top.</p>
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		<title>By: Tokamak</title>
		<link>http://www.mtgoacademy.com/simon-says-31-the-toughness-barrier-rtr-8-4/comment-page-1/#comment-11043</link>
		<dc:creator><![CDATA[Tokamak]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 23:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=19014#comment-11043</guid>
		<description><![CDATA[I feel like whenever I draft Azorious the same thing happens to me.  It makes me want to draft any other guild.]]></description>
		<content:encoded><![CDATA[<p>I feel like whenever I draft Azorious the same thing happens to me.  It makes me want to draft any other guild.</p>
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