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	<title>Comments on: Simon Says #48: Which side are you on? (DGR 8-4)</title>
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	<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Shayne</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-58145</link>
		<dc:creator><![CDATA[Shayne]]></dc:creator>
		<pubDate>Thu, 11 Jul 2013 21:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=24341#comment-58145</guid>
		<description><![CDATA[Thank&#039;s for all the laughs I got out of hearing &quot;Pootrify&quot; a hundred times!

&quot;Poot&quot;! HAH!   XD]]></description>
		<content:encoded><![CDATA[<p>Thank&#8217;s for all the laughs I got out of hearing &#8220;Pootrify&#8221; a hundred times!</p>
<p>&#8220;Poot&#8221;! HAH!   XD</p>
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		<title>By: BigBOneLachi</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57840</link>
		<dc:creator><![CDATA[BigBOneLachi]]></dc:creator>
		<pubDate>Tue, 02 Jul 2013 17:17:42 +0000</pubDate>
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		<description><![CDATA[In the last game of match 1  (19:35), i would&#039;ve played Armed/Dangerous when you knew his hand to wipe most of his board. This way you don&#039;t risk loosing to a topdecked trick.]]></description>
		<content:encoded><![CDATA[<p>In the last game of match 1  (19:35), i would&#8217;ve played Armed/Dangerous when you knew his hand to wipe most of his board. This way you don&#8217;t risk loosing to a topdecked trick.</p>
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		<title>By: Sinkh0le</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57806</link>
		<dc:creator><![CDATA[Sinkh0le]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 19:03:07 +0000</pubDate>
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		<description><![CDATA[Great draft, thanks for the video!   However I cringed when you played armed on that swine during that board stall....  That was brutal.]]></description>
		<content:encoded><![CDATA[<p>Great draft, thanks for the video!   However I cringed when you played armed on that swine during that board stall&#8230;.  That was brutal.</p>
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		<title>By: kokakolia</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57766</link>
		<dc:creator><![CDATA[kokakolia]]></dc:creator>
		<pubDate>Sun, 30 Jun 2013 17:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=24341#comment-57766</guid>
		<description><![CDATA[Sorry for the long double post, but I would like to add that guild mages are absolutely insane in 5 color decks. Especially the Boros Guildmage which can produce multicolor tokens (hello Maze Glider). On a side note, don&#039;t be worried about having few playables after pack 1 if you have a large number of gates (5+). You will more than make up for it with packs 2 and 3. In addition, it&#039;s a mistake to get more than 9 gates after the draft, because it shows that you neglected powerful cards for gates.]]></description>
		<content:encoded><![CDATA[<p>Sorry for the long double post, but I would like to add that guild mages are absolutely insane in 5 color decks. Especially the Boros Guildmage which can produce multicolor tokens (hello Maze Glider). On a side note, don&#8217;t be worried about having few playables after pack 1 if you have a large number of gates (5+). You will more than make up for it with packs 2 and 3. In addition, it&#8217;s a mistake to get more than 9 gates after the draft, because it shows that you neglected powerful cards for gates.</p>
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		<title>By: kokakolia</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57765</link>
		<dc:creator><![CDATA[kokakolia]]></dc:creator>
		<pubDate>Sun, 30 Jun 2013 16:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=24341#comment-57765</guid>
		<description><![CDATA[Personally, I like to draft 5 colors all the time. So I prioritize gates more than anything else. You want 7+ gates in your deck. In DGM I would still pick cards like maze glider and maze abomination over gates in addition to bomb rares and putrefy. A Maze glider on your side suddenly makes mediocre cards like: Feral Animist, Bronzebeak Moa, Fortress Cyclops, Ruination Wurm become insane. Maze abomination has a similar effect with weak multi-color creatures like Judge&#039;s Familiar or Goblin Electromancer etc... Without Maze Glider the 5 color deck is hard to work with. 
The green (7 life is a huge deal, especially against extort decks that completely destroy slow control decks) and white (having 2 bodies is good, especially when you can populate the token) gatekeepers are also very high picks. The black gatekeeper can be a little bit underwhelming. The blue one is just OK. The red one is trash. Overall, don&#039;t go crazy on the gatekeepers.Then I like to pick up 1~3 cluestones/keyrunes. Mana fixing like Verdant Haven or Prophetic Prism help with mana immensely. Then I like to pick a ton of creatures with toughness 3+ for defense, flyers, removal and BOMBS...by bombs I mean some of the split cards like give//take which are tricky to cast in 2 color decks but shine in 5 color decks and also fatties of course. After pack 1, you should have 4+ gates and some sweet cards. In gatecrash, pick: Hold the Gates, Crackling Perimeter and Guardian of the Gateless over anything.]]></description>
		<content:encoded><![CDATA[<p>Personally, I like to draft 5 colors all the time. So I prioritize gates more than anything else. You want 7+ gates in your deck. In DGM I would still pick cards like maze glider and maze abomination over gates in addition to bomb rares and putrefy. A Maze glider on your side suddenly makes mediocre cards like: Feral Animist, Bronzebeak Moa, Fortress Cyclops, Ruination Wurm become insane. Maze abomination has a similar effect with weak multi-color creatures like Judge&#8217;s Familiar or Goblin Electromancer etc&#8230; Without Maze Glider the 5 color deck is hard to work with.<br />
The green (7 life is a huge deal, especially against extort decks that completely destroy slow control decks) and white (having 2 bodies is good, especially when you can populate the token) gatekeepers are also very high picks. The black gatekeeper can be a little bit underwhelming. The blue one is just OK. The red one is trash. Overall, don&#8217;t go crazy on the gatekeepers.Then I like to pick up 1~3 cluestones/keyrunes. Mana fixing like Verdant Haven or Prophetic Prism help with mana immensely. Then I like to pick a ton of creatures with toughness 3+ for defense, flyers, removal and BOMBS&#8230;by bombs I mean some of the split cards like give//take which are tricky to cast in 2 color decks but shine in 5 color decks and also fatties of course. After pack 1, you should have 4+ gates and some sweet cards. In gatecrash, pick: Hold the Gates, Crackling Perimeter and Guardian of the Gateless over anything.</p>
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		<title>By: Chah</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57760</link>
		<dc:creator><![CDATA[Chah]]></dc:creator>
		<pubDate>Sun, 30 Jun 2013 11:32:57 +0000</pubDate>
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		<description><![CDATA[I was wondering why you didn&#039;t play the Wurm. Is it that bad? It seems much better than it was in gatecrash. In this matchup, it could hold off a Trostani&#039;s Summoner team.]]></description>
		<content:encoded><![CDATA[<p>I was wondering why you didn&#8217;t play the Wurm. Is it that bad? It seems much better than it was in gatecrash. In this matchup, it could hold off a Trostani&#8217;s Summoner team.</p>
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		<title>By: Bjoern Schmidt</title>
		<link>http://www.mtgoacademy.com/simon-says-48-which-side-are-you-on-dgr-8-4/comment-page-1/#comment-57706</link>
		<dc:creator><![CDATA[Bjoern Schmidt]]></dc:creator>
		<pubDate>Fri, 28 Jun 2013 12:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=24341#comment-57706</guid>
		<description><![CDATA[In your first game against the second opponent, you could have won if you waited for enough mana to cast armed and dangerous and bloodrush the scorchwalker. I found that line of play reasonable regarding that your opponent was giving you time to do so with his hesitant play,]]></description>
		<content:encoded><![CDATA[<p>In your first game against the second opponent, you could have won if you waited for enough mana to cast armed and dangerous and bloodrush the scorchwalker. I found that line of play reasonable regarding that your opponent was giving you time to do so with his hesitant play,</p>
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