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	<title>Comments on: Simon Says #58: Theros Theories (THS 8-4)</title>
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	<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/</link>
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		<title>By: ky</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69864</link>
		<dc:creator><![CDATA[ky]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 02:08:19 +0000</pubDate>
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		<description><![CDATA[i think getting passed the 5th pick reaper would have caused me to go heavily into b/g especially because nemesis of mortals was in the pack as well. at that point, u know you&#039;re getting fed green cards as well as the black. ditching the kraken hurts a little but it&#039;s important to keep in mind that green is the color w/ fixing as well so splashing blue isnt out of the question. cracking the whip in pack 2 makes b/g even more intriguing because it works so well with commune w/ the gods (yes it fetches enchantments) + the 4/3 gravedigger dude. playing reanimator in limited is pretty much the best feeling ever. trust me]]></description>
		<content:encoded><![CDATA[<p>i think getting passed the 5th pick reaper would have caused me to go heavily into b/g especially because nemesis of mortals was in the pack as well. at that point, u know you&#8217;re getting fed green cards as well as the black. ditching the kraken hurts a little but it&#8217;s important to keep in mind that green is the color w/ fixing as well so splashing blue isnt out of the question. cracking the whip in pack 2 makes b/g even more intriguing because it works so well with commune w/ the gods (yes it fetches enchantments) + the 4/3 gravedigger dude. playing reanimator in limited is pretty much the best feeling ever. trust me</p>
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		<title>By: Brett</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69801</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Tue, 05 Nov 2013 14:18:51 +0000</pubDate>
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		<description><![CDATA[Duck Sauce of Meletis!

Great vids as usual Simon.]]></description>
		<content:encoded><![CDATA[<p>Duck Sauce of Meletis!</p>
<p>Great vids as usual Simon.</p>
]]></content:encoded>
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		<title>By: sylverfyre</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69543</link>
		<dc:creator><![CDATA[sylverfyre]]></dc:creator>
		<pubDate>Mon, 04 Nov 2013 03:49:52 +0000</pubDate>
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		<description><![CDATA[I think there&#039;s a few reasonable red commons that get overlooked easily because everyone gets so focused on the mediocre burn spells (esp. Rage)

Minotaur Skullcleaver is pretty dang painful if you&#039;re looking to be the beatdown, and Two-headed Cerberus carries tricks really well - suddenly those Dragon Mantles and Titan Strengths are a huge threat.

I also think that Nessian Courser should get a nod... a vanilla 3/3 for 3 just does so much work and I would not be unhappy running 4 of them in any green deck.]]></description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a few reasonable red commons that get overlooked easily because everyone gets so focused on the mediocre burn spells (esp. Rage)</p>
<p>Minotaur Skullcleaver is pretty dang painful if you&#8217;re looking to be the beatdown, and Two-headed Cerberus carries tricks really well &#8211; suddenly those Dragon Mantles and Titan Strengths are a huge threat.</p>
<p>I also think that Nessian Courser should get a nod&#8230; a vanilla 3/3 for 3 just does so much work and I would not be unhappy running 4 of them in any green deck.</p>
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		<title>By: manfred</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69496</link>
		<dc:creator><![CDATA[manfred]]></dc:creator>
		<pubDate>Sun, 03 Nov 2013 22:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=26884#comment-69496</guid>
		<description><![CDATA[Personally I do not like the approach of some people to take just heroic enablers and completely neglect bounce/removal spells. When drafting a blue deck I always want to have at least two bounce spells. No matter how good and synergic your deck is, you can always lose to 
one drop -&gt; ordeal 
or 
Wingsteed Rider -&gt; Hopeful Eidolon
plays.]]></description>
		<content:encoded><![CDATA[<p>Personally I do not like the approach of some people to take just heroic enablers and completely neglect bounce/removal spells. When drafting a blue deck I always want to have at least two bounce spells. No matter how good and synergic your deck is, you can always lose to<br />
one drop -&gt; ordeal<br />
or<br />
Wingsteed Rider -&gt; Hopeful Eidolon<br />
plays.</p>
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		<title>By: random</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69279</link>
		<dc:creator><![CDATA[random]]></dc:creator>
		<pubDate>Sat, 02 Nov 2013 09:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=26884#comment-69279</guid>
		<description><![CDATA[@DaveC Triton Tactics can be played in any deck, it can save your creatures, it gives tempo. It&#039;s a really good tempo card, because you can attack with all your creatures, and then play it to block your opponents creature(and if they don&#039;t die, they stay tapped). And only the +0/+3 effect is really good, because some games are really hard on a fight big creature against creature plus trick and then you can save yours with the tactics.
And the fact that tactics is uncommen vs the common alseid. In the end he didn&#039;t play white so this was a misspick! And if he goes to white, the UW-Heroic Deck loves triton tactics!
I think an alseid is not a sign for white open, so I really like to stay on color. And tactics is better than alseid. The probability to get a alseid later is higher than a tactics. And wheeling shouldn&#039;t happen! Okay it happens when the set was new, because it seems a really complicated card.
The tactics is an exception to the &quot;rule&quot; every card with too much text is bad ;)]]></description>
		<content:encoded><![CDATA[<p>@DaveC Triton Tactics can be played in any deck, it can save your creatures, it gives tempo. It&#8217;s a really good tempo card, because you can attack with all your creatures, and then play it to block your opponents creature(and if they don&#8217;t die, they stay tapped). And only the +0/+3 effect is really good, because some games are really hard on a fight big creature against creature plus trick and then you can save yours with the tactics.<br />
And the fact that tactics is uncommen vs the common alseid. In the end he didn&#8217;t play white so this was a misspick! And if he goes to white, the UW-Heroic Deck loves triton tactics!<br />
I think an alseid is not a sign for white open, so I really like to stay on color. And tactics is better than alseid. The probability to get a alseid later is higher than a tactics. And wheeling shouldn&#8217;t happen! Okay it happens when the set was new, because it seems a really complicated card.<br />
The tactics is an exception to the &#8220;rule&#8221; every card with too much text is bad <img src="http://www.mtgoacademy.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> </p>
]]></content:encoded>
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		<title>By: Mikhail Poutche</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69275</link>
		<dc:creator><![CDATA[Mikhail Poutche]]></dc:creator>
		<pubDate>Sat, 02 Nov 2013 09:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=26884#comment-69275</guid>
		<description><![CDATA[I make stop watching p1p1.]]></description>
		<content:encoded><![CDATA[<p>I make stop watching p1p1.</p>
]]></content:encoded>
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	<item>
		<title>By: apeape</title>
		<link>http://www.mtgoacademy.com/simon-says-58-theros-theories-ths-8-4/comment-page-1/#comment-69165</link>
		<dc:creator><![CDATA[apeape]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 19:11:11 +0000</pubDate>
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		<description><![CDATA[I&#039;m tellin&#039; ya, Burnished Hart wins games. playing one at board parity with a bunch of 6 drops in hand feels great, the best they can do is spend the turn killing it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m tellin&#8217; ya, Burnished Hart wins games. playing one at board parity with a bunch of 6 drops in hand feels great, the best they can do is spend the turn killing it.</p>
]]></content:encoded>
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