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	<title>Comments on: Standard Spike: UW Weapon Delver in Standard</title>
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	<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Mike</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-8139</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 06:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-8139</guid>
		<description><![CDATA[I just don&#039;t understand why you were boarding out the geists and not the stalkers.  Geists is sooooo much better.]]></description>
		<content:encoded><![CDATA[<p>I just don&#8217;t understand why you were boarding out the geists and not the stalkers.  Geists is sooooo much better.</p>
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		<title>By: Alex</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7956</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 00:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7956</guid>
		<description><![CDATA[I recall hearing Ship mention that he had little experience with the deck in one of the first videos.
  This is a late comment, but to add to the Vapor Snag discussion:

 For the final match against Zombies, four snags might be too many, but two is too little.  My reasoning is that basically every Zombie deck is going to represent a tight race. The key to winning is by riding tempo and incremental damage. Vapor Snags can contribute to a quarter of the opponent&#039;s life total.  At any rate, Zombies feels like a bad match even though I generally win it because nearly all of my wins against it are the tight variety where they&#039;re lethal turn is one behind yours.  It&#039;s a strange match.]]></description>
		<content:encoded><![CDATA[<p>I recall hearing Ship mention that he had little experience with the deck in one of the first videos.<br />
  This is a late comment, but to add to the Vapor Snag discussion:</p>
<p> For the final match against Zombies, four snags might be too many, but two is too little.  My reasoning is that basically every Zombie deck is going to represent a tight race. The key to winning is by riding tempo and incremental damage. Vapor Snags can contribute to a quarter of the opponent&#8217;s life total.  At any rate, Zombies feels like a bad match even though I generally win it because nearly all of my wins against it are the tight variety where they&#8217;re lethal turn is one behind yours.  It&#8217;s a strange match.</p>
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		<title>By: Artemeas</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7848</link>
		<dc:creator><![CDATA[Artemeas]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 20:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7848</guid>
		<description><![CDATA[Phantasmal image should always be brought in vs undying creatures. It is a boss vs zombies. In my experience you really dont want dismember vs aggro decks with burn, as it hurts too much and can freqeuntly be  a dead draw, I would usuually rather have vapor snag.]]></description>
		<content:encoded><![CDATA[<p>Phantasmal image should always be brought in vs undying creatures. It is a boss vs zombies. In my experience you really dont want dismember vs aggro decks with burn, as it hurts too much and can freqeuntly be  a dead draw, I would usuually rather have vapor snag.</p>
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		<title>By: TheCable</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7840</link>
		<dc:creator><![CDATA[TheCable]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 03:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7840</guid>
		<description><![CDATA[I love how suprised you were when your opponent didn&#039;t attack into your 2/2 hexproof with his 1/1 haha :P 
Also WP overall]]></description>
		<content:encoded><![CDATA[<p>I love how suprised you were when your opponent didn&#8217;t attack into your 2/2 hexproof with his 1/1 haha <img src="http://www.mtgoacademy.com/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /><br />
Also WP overall</p>
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		<title>By: Will</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7790</link>
		<dc:creator><![CDATA[Will]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 18:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7790</guid>
		<description><![CDATA[You brought in extraction in match 4 with the intention of removing messenger or gravecrawler. Sounds good. But you didn&#039;t bring it in against your first zombies opponent. Was that intentional or just an oversight?]]></description>
		<content:encoded><![CDATA[<p>You brought in extraction in match 4 with the intention of removing messenger or gravecrawler. Sounds good. But you didn&#8217;t bring it in against your first zombies opponent. Was that intentional or just an oversight?</p>
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		<title>By: fi_ros</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7789</link>
		<dc:creator><![CDATA[fi_ros]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 18:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7789</guid>
		<description><![CDATA[Agree with the previous comment, Vapor Snag it is a key part of this deck. Its fuels Delver, Snapcaster, pings them for one (a lot of games i won for one point and a lot of games that i lose with them at one!), and it is flexible: sometimes it is a time walk, other times it is a removal spell.

For instance, in your match against humans, when your opponent cast hero, you could&#039;ve allowed it, vapor snag it end of his turn, and mana leak it next turn (or any other spell), or even you could snapcast vapor snag it again, all this while keeping bashing for 6 with delvers for 2 turns. With the 2 points of life loss from the snags, you win in two turns with all the leaks for back up!

Snag also shines against black zenith, doj, o ring, image, wolf run (but not huntmaster)

However i agree with playing 3 snags, 2 md and 1 sb, while playing 2 dismember mb, which is real removal, not tempo swing, and boarding the third snag against aggro decks like humans

Tkx for the videos, watching for some time now, keep up the good work =)]]></description>
		<content:encoded><![CDATA[<p>Agree with the previous comment, Vapor Snag it is a key part of this deck. Its fuels Delver, Snapcaster, pings them for one (a lot of games i won for one point and a lot of games that i lose with them at one!), and it is flexible: sometimes it is a time walk, other times it is a removal spell.</p>
<p>For instance, in your match against humans, when your opponent cast hero, you could&#8217;ve allowed it, vapor snag it end of his turn, and mana leak it next turn (or any other spell), or even you could snapcast vapor snag it again, all this while keeping bashing for 6 with delvers for 2 turns. With the 2 points of life loss from the snags, you win in two turns with all the leaks for back up!</p>
<p>Snag also shines against black zenith, doj, o ring, image, wolf run (but not huntmaster)</p>
<p>However i agree with playing 3 snags, 2 md and 1 sb, while playing 2 dismember mb, which is real removal, not tempo swing, and boarding the third snag against aggro decks like humans</p>
<p>Tkx for the videos, watching for some time now, keep up the good work =)</p>
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		<title>By: mark kelso</title>
		<link>http://www.mtgoacademy.com/standard-spike-uw-weapon-delver-in-standard/comment-page-1/#comment-7786</link>
		<dc:creator><![CDATA[mark kelso]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 05:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=15597#comment-7786</guid>
		<description><![CDATA[I think you are thinking of vapor snag in context to what decks its &quot;good against or bad against&quot; instead of it being part of your geist of saint traft combo. Your plan against almost every non-aggressive deck in the format is to just 20 them asap with disruption backup, and making sure your geist resolves and lives is essential. Vapor snag is the absolute best card for this because not only does it clear 1 blocker, it denies double blocks AND prevents tribute to hunger, geths verdict, phantasmal image, phyrexian metamorph and sweeper type stuff on your only real threat. Also its the best card to shave a turn off of a clock in the format along with snapcaster mage. Even against some of the more tempo oriented decks you really just want to geist them out. Making sure he stays in play is literally your plan A against decks...Plan B being swords. 

Why else would people be playing mutagenic growth in their decks, and things of that nature? To go along with geist. Think of it as Umejawa&#039;s jitte back in Kamigawa block days, but instead of just beating aggro it just beats not-aggro. It lives and turns sideways and lives again. You win every single time.]]></description>
		<content:encoded><![CDATA[<p>I think you are thinking of vapor snag in context to what decks its &#8220;good against or bad against&#8221; instead of it being part of your geist of saint traft combo. Your plan against almost every non-aggressive deck in the format is to just 20 them asap with disruption backup, and making sure your geist resolves and lives is essential. Vapor snag is the absolute best card for this because not only does it clear 1 blocker, it denies double blocks AND prevents tribute to hunger, geths verdict, phantasmal image, phyrexian metamorph and sweeper type stuff on your only real threat. Also its the best card to shave a turn off of a clock in the format along with snapcaster mage. Even against some of the more tempo oriented decks you really just want to geist them out. Making sure he stays in play is literally your plan A against decks&#8230;Plan B being swords. </p>
<p>Why else would people be playing mutagenic growth in their decks, and things of that nature? To go along with geist. Think of it as Umejawa&#8217;s jitte back in Kamigawa block days, but instead of just beating aggro it just beats not-aggro. It lives and turns sideways and lives again. You win every single time.</p>
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