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	<title>Comments on: Unlocking the Vault #68: Vintage DE with Metalworker-Forgemaster Shop</title>
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	<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: enderfall</title>
		<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/comment-page-1/#comment-159355</link>
		<dc:creator><![CDATA[enderfall]]></dc:creator>
		<pubDate>Sat, 28 Jun 2014 20:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=29920#comment-159355</guid>
		<description><![CDATA[Hi Emisun: Thanks for your comment. I did force blue control pretty hard that draft. I had 1st or 2nd picked a Rift in a draft earlier and found that cycling cards were cut real hard leaving me with a substandard deck which turned me off of the deck idea at the time (I recorded this on Day 2 of the pre-release). Since then, I&#039;ve seen some great drafts built around Rift and Slide, so I would definitely re-consider the deck going forward.]]></description>
		<content:encoded><![CDATA[<p>Hi Emisun: Thanks for your comment. I did force blue control pretty hard that draft. I had 1st or 2nd picked a Rift in a draft earlier and found that cycling cards were cut real hard leaving me with a substandard deck which turned me off of the deck idea at the time (I recorded this on Day 2 of the pre-release). Since then, I&#8217;ve seen some great drafts built around Rift and Slide, so I would definitely re-consider the deck going forward.</p>
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		<title>By: Emisun</title>
		<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/comment-page-1/#comment-159246</link>
		<dc:creator><![CDATA[Emisun]]></dc:creator>
		<pubDate>Sat, 28 Jun 2014 16:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=29920#comment-159246</guid>
		<description><![CDATA[Thanks for the content. I think you hopped on the blue train way to early, 2nd picking turnabout over lightning rift in the 1st pack just doesn&#039;t seem good to me. There was never any discussion. You picked force of will and suddenly only looked at blue cards.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the content. I think you hopped on the blue train way to early, 2nd picking turnabout over lightning rift in the 1st pack just doesn&#8217;t seem good to me. There was never any discussion. You picked force of will and suddenly only looked at blue cards.</p>
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		<title>By: enderfall</title>
		<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/comment-page-1/#comment-155275</link>
		<dc:creator><![CDATA[enderfall]]></dc:creator>
		<pubDate>Tue, 24 Jun 2014 13:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=29920#comment-155275</guid>
		<description><![CDATA[Hi pain3ller: I would have loved to use the Greaves, but Damping Matrix prevents artifacts from being activated, including equipment.

Hi Line of Play: That&#039;s a good question. I choose to play Wasteland instead of Cavern because Vintage decks have low land counts and I figured it was possible to mana/color screw them out with Wasteland. Uncounterable Constructs seems like it could be a better play, though I was trying to be a little greedy, perhaps. If they had lead with a fetch land instead of UG Sea, I would have went with the Caver, Lotus, Metalworker plan.]]></description>
		<content:encoded><![CDATA[<p>Hi pain3ller: I would have loved to use the Greaves, but Damping Matrix prevents artifacts from being activated, including equipment.</p>
<p>Hi Line of Play: That&#8217;s a good question. I choose to play Wasteland instead of Cavern because Vintage decks have low land counts and I figured it was possible to mana/color screw them out with Wasteland. Uncounterable Constructs seems like it could be a better play, though I was trying to be a little greedy, perhaps. If they had lead with a fetch land instead of UG Sea, I would have went with the Caver, Lotus, Metalworker plan.</p>
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		<title>By: Line of Play</title>
		<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/comment-page-1/#comment-154774</link>
		<dc:creator><![CDATA[Line of Play]]></dc:creator>
		<pubDate>Tue, 24 Jun 2014 05:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=29920#comment-154774</guid>
		<description><![CDATA[Round 2 Game 2
Your Hand Wasteland, Forgemaster, Metalworker, Tomb. Cavern, Workshop, Lotus.  Drew Workshop for the turn.
Why did you not go Cavern naming construct, Lotus, Metalworker?]]></description>
		<content:encoded><![CDATA[<p>Round 2 Game 2<br />
Your Hand Wasteland, Forgemaster, Metalworker, Tomb. Cavern, Workshop, Lotus.  Drew Workshop for the turn.<br />
Why did you not go Cavern naming construct, Lotus, Metalworker?</p>
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	<item>
		<title>By: pain3ller</title>
		<link>http://www.mtgoacademy.com/unlocking-the-vault-68-vintage-de-with-metalworker-forgemaster-shop/comment-page-1/#comment-154745</link>
		<dc:creator><![CDATA[pain3ller]]></dc:creator>
		<pubDate>Tue, 24 Jun 2014 05:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=29920#comment-154745</guid>
		<description><![CDATA[match 1 game 1 round 3 why didnt you ever use lighting greaves for haste? with the first metal worker or your two steel hell kites etc... ?]]></description>
		<content:encoded><![CDATA[<p>match 1 game 1 round 3 why didnt you ever use lighting greaves for haste? with the first metal worker or your two steel hell kites etc&#8230; ?</p>
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