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	<title>Comments on: Who&#8217;s Your Daddy?: Dead, Again</title>
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	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Travis R. Chance</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6947</link>
		<dc:creator><![CDATA[Travis R. Chance]]></dc:creator>
		<pubDate>Sun, 25 Dec 2011 18:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6947</guid>
		<description><![CDATA[xyx, thanks for sticking up for my Macbook.  Truly, the X-mas spirit is in you (deep, so deep; oooh).  I notice any time I have a ton of cards in hand, or the triggers are more than 20, my laptop craps the bed for fear of processing all the info.  This was a prob I had with a PC of mine, as well, so, perhaps, it&#039;s a rampant issue.

I do play Snapcaster, but don&#039;t seem to draw him.  He is def grotesque.  And this is for sure one of my fav and fun decks; it&#039;s nice to play and not be chastised!

And, while I love spot removal in this format (pref. things like Return to Dust, Ashes to Ashes, Reckless Spite), sweepers are a must.  My point is that if you are playing a permanent heavy strategy, blowing up all of your crap is not really productive.  And,usually, taking out a single card is enough to disrupt someone&#039;s aims.]]></description>
		<content:encoded><![CDATA[<p>xyx, thanks for sticking up for my Macbook.  Truly, the X-mas spirit is in you (deep, so deep; oooh).  I notice any time I have a ton of cards in hand, or the triggers are more than 20, my laptop craps the bed for fear of processing all the info.  This was a prob I had with a PC of mine, as well, so, perhaps, it&#8217;s a rampant issue.</p>
<p>I do play Snapcaster, but don&#8217;t seem to draw him.  He is def grotesque.  And this is for sure one of my fav and fun decks; it&#8217;s nice to play and not be chastised!</p>
<p>And, while I love spot removal in this format (pref. things like Return to Dust, Ashes to Ashes, Reckless Spite), sweepers are a must.  My point is that if you are playing a permanent heavy strategy, blowing up all of your crap is not really productive.  And,usually, taking out a single card is enough to disrupt someone&#8217;s aims.</p>
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		<title>By: Xyx</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6944</link>
		<dc:creator><![CDATA[Xyx]]></dc:creator>
		<pubDate>Sun, 25 Dec 2011 13:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6944</guid>
		<description><![CDATA[Great vid.  I love that the deck just tries to heap tons of big dudes onto the battlefield turn after turn and effectively manages to challenge three other players to &quot;sweep or die&quot; (in spite of your earlier claims that point removal is good in Commander).

I didn&#039;t see Snapcaster Mage in there.  By now it seems a fundamental truth of life that no deck is ever the worse for the inclusion of Snapcaster Mage, and having an extra Recoup (on legs!) shouldn&#039;t hurt either when trying to flash back (mass) reanimation spells.

I suspect that the dreadful performance is mostly attributable to poor optimization on Magic Online&#039;s part.  It seems to not have been made with complex multiplayer games in mind, and the problem seems to be exponentially proportional to the board state.

]]></description>
		<content:encoded><![CDATA[<p>Great vid.  I love that the deck just tries to heap tons of big dudes onto the battlefield turn after turn and effectively manages to challenge three other players to &#8220;sweep or die&#8221; (in spite of your earlier claims that point removal is good in Commander).</p>
<p>I didn&#8217;t see Snapcaster Mage in there.  By now it seems a fundamental truth of life that no deck is ever the worse for the inclusion of Snapcaster Mage, and having an extra Recoup (on legs!) shouldn&#8217;t hurt either when trying to flash back (mass) reanimation spells.</p>
<p>I suspect that the dreadful performance is mostly attributable to poor optimization on Magic Online&#8217;s part.  It seems to not have been made with complex multiplayer games in mind, and the problem seems to be exponentially proportional to the board state.</p>
]]></content:encoded>
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	<item>
		<title>By: Travis R. Chance</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6942</link>
		<dc:creator><![CDATA[Travis R. Chance]]></dc:creator>
		<pubDate>Sun, 25 Dec 2011 01:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6942</guid>
		<description><![CDATA[Josh,

It&#039;s hard to really steer you in a clear direction, as you are allover the map.  Zur, Lin Sivvi, Sliver Overlord...  I don&#039;t think I am missing anything here, but, rather, I feel you may be falling prey to a common deck design issue for singleton formats.  

The aforementioned cards demand a density that your deck lacks by trying to double, triple, and quadruple up.  They&#039;re not something you throw a few support cards in to justify.  And while I have no doubt that the deck can do some cool/impressive things, the same could be for any deck that just has a bunch of good cards in it.  

The issue here is you are not get the optimal mileage out of your cards.  Even the statement about playing Overlord to allow you to play 5 colors.  You are using up two pretty marginal cards for synergy with the Overlord.  The same for Sivvi, Zur, etc.  Rather than having a deep card pool which may at first seem two-dimensional, you have a sample platter of a lot of ideas.  And, to me, this is indicative of a problem with editing and streamlining, something a lot of players have when tackling singleton formats like Commander.  

Part of the beauty of singleton formats is having to really streamline your decks to be well-oiled machines.  This is something over which I labor quite a bit (hence why I took a month plus hiatus); I agonize over every single cards, as they are part of a whole.  Sure, I may make preferential cuts here and there, but, on the whole, I look at the deck as a composite that needs as much overlap as possible to justify the inclusion of ANY card.  You have to put yourself through these same paces.  I think this video is a great example of this, as I had to really scrutinize which Reanimator targets were optimal in total, instead of playing the &quot;if this specific thing happens then this justifies that.&quot;  Remember, ANY card can win a game in the right circumstances, but, a good deck will win most of the time if you put that effort and thought into it from as objective a standpoint as possible.

In terms of advice, I say axe a few of these dense cards. Sure Sivvi is a a great legend, but you&#039;re wasting spots by adding in rebels, therefore diluting the power of Sissay in turn.  This deck is the protoplasm of a lot of decks, which could be a lot of work and fun, if you took them apart and build up around the generals as best you can.  Again, I don&#039;t think you have stumbled upon some hidden tech here; you just need to go back to the cutting room floor.

Hope this helps!  I made two more deck vids over this weekend, so stay tuned!]]></description>
		<content:encoded><![CDATA[<p>Josh,</p>
<p>It&#8217;s hard to really steer you in a clear direction, as you are allover the map.  Zur, Lin Sivvi, Sliver Overlord&#8230;  I don&#8217;t think I am missing anything here, but, rather, I feel you may be falling prey to a common deck design issue for singleton formats.  </p>
<p>The aforementioned cards demand a density that your deck lacks by trying to double, triple, and quadruple up.  They&#8217;re not something you throw a few support cards in to justify.  And while I have no doubt that the deck can do some cool/impressive things, the same could be for any deck that just has a bunch of good cards in it.  </p>
<p>The issue here is you are not get the optimal mileage out of your cards.  Even the statement about playing Overlord to allow you to play 5 colors.  You are using up two pretty marginal cards for synergy with the Overlord.  The same for Sivvi, Zur, etc.  Rather than having a deep card pool which may at first seem two-dimensional, you have a sample platter of a lot of ideas.  And, to me, this is indicative of a problem with editing and streamlining, something a lot of players have when tackling singleton formats like Commander.  </p>
<p>Part of the beauty of singleton formats is having to really streamline your decks to be well-oiled machines.  This is something over which I labor quite a bit (hence why I took a month plus hiatus); I agonize over every single cards, as they are part of a whole.  Sure, I may make preferential cuts here and there, but, on the whole, I look at the deck as a composite that needs as much overlap as possible to justify the inclusion of ANY card.  You have to put yourself through these same paces.  I think this video is a great example of this, as I had to really scrutinize which Reanimator targets were optimal in total, instead of playing the &#8220;if this specific thing happens then this justifies that.&#8221;  Remember, ANY card can win a game in the right circumstances, but, a good deck will win most of the time if you put that effort and thought into it from as objective a standpoint as possible.</p>
<p>In terms of advice, I say axe a few of these dense cards. Sure Sivvi is a a great legend, but you&#8217;re wasting spots by adding in rebels, therefore diluting the power of Sissay in turn.  This deck is the protoplasm of a lot of decks, which could be a lot of work and fun, if you took them apart and build up around the generals as best you can.  Again, I don&#8217;t think you have stumbled upon some hidden tech here; you just need to go back to the cutting room floor.</p>
<p>Hope this helps!  I made two more deck vids over this weekend, so stay tuned!</p>
]]></content:encoded>
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	<item>
		<title>By: Josh</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6937</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 18:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6937</guid>
		<description><![CDATA[@travis

lol i realize the deck is a little bit insane.  the idea is that there is a ton of synnergy in the deck and every card is either a toolbox or part of another cards toolbox, or both.   The deck sort of revolves around sisay because he can search out zur and lin sivvi and a ton of important pieces to the deck.  I know it seems nuts, but if you play it really well I think it can be very effective.   Also, the deck is hopefully designed so that even though it wants to be able to search out an answer to any problem, it doesn&#039;t play any bad cards. 

BTW, the overlord was really only the general because I needed a 5-color general and he had the coolest things I could do with him. He seemed a lilttle better than horde of notions.  Overlord is realy like a plan D for the deck.  The cuteness with the changeling has synnergy with lin-sivvi, skyshroud poacher, and higure.  

If you have any suggestions on the deck it would be great to hear them.  I&#039;ve spent a ton of time on that deck but there are just so many ways to build it that if you have any suggestions it would be great.]]></description>
		<content:encoded><![CDATA[<p>@travis</p>
<p>lol i realize the deck is a little bit insane.  the idea is that there is a ton of synnergy in the deck and every card is either a toolbox or part of another cards toolbox, or both.   The deck sort of revolves around sisay because he can search out zur and lin sivvi and a ton of important pieces to the deck.  I know it seems nuts, but if you play it really well I think it can be very effective.   Also, the deck is hopefully designed so that even though it wants to be able to search out an answer to any problem, it doesn&#8217;t play any bad cards. </p>
<p>BTW, the overlord was really only the general because I needed a 5-color general and he had the coolest things I could do with him. He seemed a lilttle better than horde of notions.  Overlord is realy like a plan D for the deck.  The cuteness with the changeling has synnergy with lin-sivvi, skyshroud poacher, and higure.  </p>
<p>If you have any suggestions on the deck it would be great to hear them.  I&#8217;ve spent a ton of time on that deck but there are just so many ways to build it that if you have any suggestions it would be great.</p>
]]></content:encoded>
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	<item>
		<title>By: Yeah</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6925</link>
		<dc:creator><![CDATA[Yeah]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 10:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6925</guid>
		<description><![CDATA[I always laughed sohard at the art vids don&#039;t discount them if you want to move away from commander]]></description>
		<content:encoded><![CDATA[<p>I always laughed sohard at the art vids don&#8217;t discount them if you want to move away from commander</p>
]]></content:encoded>
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	<item>
		<title>By: chris</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6921</link>
		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6921</guid>
		<description><![CDATA[art vids are nice too!]]></description>
		<content:encoded><![CDATA[<p>art vids are nice too!</p>
]]></content:encoded>
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	<item>
		<title>By: Travis R. Chance</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-dead-again/comment-page-1/#comment-6918</link>
		<dc:creator><![CDATA[Travis R. Chance]]></dc:creator>
		<pubDate>Thu, 22 Dec 2011 15:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=14804#comment-6918</guid>
		<description><![CDATA[I will make a return to the foray of 100CS if and when it gets legs.  I appreciate what Kool and AJ are doing, and hopefully it will catch on.  But, let&#039;s be honest - even in its heyday, the format was pretty small and unpopular.  So, currently, my choices appear to be wade through idiocy in Commander, or struggle to find opponents in 100CS.  

This is why I am frustrated.  

I refuse to play crap Standard, Modern, or waste a zillion tickets drafting.  Oh, what a dilemma!]]></description>
		<content:encoded><![CDATA[<p>I will make a return to the foray of 100CS if and when it gets legs.  I appreciate what Kool and AJ are doing, and hopefully it will catch on.  But, let&#8217;s be honest &#8211; even in its heyday, the format was pretty small and unpopular.  So, currently, my choices appear to be wade through idiocy in Commander, or struggle to find opponents in 100CS.  </p>
<p>This is why I am frustrated.  </p>
<p>I refuse to play crap Standard, Modern, or waste a zillion tickets drafting.  Oh, what a dilemma!</p>
]]></content:encoded>
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