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	<title>Comments on: Who&#8217;s Your Daddy?: Diplomacy &#8212; Who Needs It?</title>
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	<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/</link>
	<description>The prime source for Magic the Gathering strategy</description>
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		<title>By: Zage</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2370</link>
		<dc:creator><![CDATA[Zage]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2370</guid>
		<description><![CDATA[...I have to stop replying to these articles when they are at the bottom of the page &gt;&lt;]]></description>
		<content:encoded><![CDATA[<p>&#8230;I have to stop replying to these articles when they are at the bottom of the page &gt;&lt;</p>
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		<title>By: Zage</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2369</link>
		<dc:creator><![CDATA[Zage]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2369</guid>
		<description><![CDATA[It&#039;s too bad there aren&#039;t enough multiplayer players on MTGO to really make a seperation between &#039;big money&#039; decks, very casual decks, nearly all creatures, no combo, free for all (deckwise), whatever. 
Everyone is mixed together and while that has it&#039;s charm, I can imagine (like inneutral said playing devil&#039;s advocate) that some kid having fun with a terramorphic expanse is going to be disappointed getting beaten over and over again by the guy playing bayou. 

The idea of fighting all the Uril, Zur, Rafiq and other &#039;near-combo&#039; decks (like Travis points out) is actually what is keeping me from playing commander. I have only a small collection and would love to play some pauper commander/multiplayer (there are common legends in Master&#039;s Edition, even :P), but I know games would take 5 hours to start so I just don&#039;t bother.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s too bad there aren&#8217;t enough multiplayer players on MTGO to really make a seperation between &#8216;big money&#8217; decks, very casual decks, nearly all creatures, no combo, free for all (deckwise), whatever.<br />
Everyone is mixed together and while that has it&#8217;s charm, I can imagine (like inneutral said playing devil&#8217;s advocate) that some kid having fun with a terramorphic expanse is going to be disappointed getting beaten over and over again by the guy playing bayou. </p>
<p>The idea of fighting all the Uril, Zur, Rafiq and other &#8216;near-combo&#8217; decks (like Travis points out) is actually what is keeping me from playing commander. I have only a small collection and would love to play some pauper commander/multiplayer (there are common legends in Master&#8217;s Edition, even :P), but I know games would take 5 hours to start so I just don&#8217;t bother.</p>
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		<title>By: ShardFenix</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2359</link>
		<dc:creator><![CDATA[ShardFenix]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 15:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2359</guid>
		<description><![CDATA[lol those players are the ones i love killing the most.  I mean the deck are so blatantly similar, i t really makes me think how horrible are you at deckbuilding that you had to net-deck for commander and run one of them?]]></description>
		<content:encoded><![CDATA[<p>lol those players are the ones i love killing the most.  I mean the deck are so blatantly similar, i t really makes me think how horrible are you at deckbuilding that you had to net-deck for commander and run one of them?</p>
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		<title>By: Travis R. Chance</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2347</link>
		<dc:creator><![CDATA[Travis R. Chance]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 03:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2347</guid>
		<description><![CDATA[Oh, and did anyone mention that the most prolific whiners are almost always the guys sitting behind a Zur, a Rafiq, an Uril: decks that kill players and kill them fast, their synergy usually so air tight that it functions AS a Combo?]]></description>
		<content:encoded><![CDATA[<p>Oh, and did anyone mention that the most prolific whiners are almost always the guys sitting behind a Zur, a Rafiq, an Uril: decks that kill players and kill them fast, their synergy usually so air tight that it functions AS a Combo?</p>
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		<title>By: Travis R. Chance</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2346</link>
		<dc:creator><![CDATA[Travis R. Chance]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 03:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2346</guid>
		<description><![CDATA[inneutral: all your points are fair ones, in fact, they are the majority rule.  I was merely stating that this isn&#039;t the ONLY way to experience the format.  Inevitably, and sadly, this article won&#039;t affect its intended audience (or even get to them, for that matter).  Just know that I am more than aware of why things are the way they are in the format.  I was merely holding a mirror up the community and saying, &quot;really?&quot;]]></description>
		<content:encoded><![CDATA[<p>inneutral: all your points are fair ones, in fact, they are the majority rule.  I was merely stating that this isn&#8217;t the ONLY way to experience the format.  Inevitably, and sadly, this article won&#8217;t affect its intended audience (or even get to them, for that matter).  Just know that I am more than aware of why things are the way they are in the format.  I was merely holding a mirror up the community and saying, &#8220;really?&#8221;</p>
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		<title>By: inneutral</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2345</link>
		<dc:creator><![CDATA[inneutral]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 01:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2345</guid>
		<description><![CDATA[Just to play devil&#039;s advocate:

First, as a competitive format, I think commander would quickly be overrun by decks that eschewed interaction and simply focused on using the liberal tutor/fast mana allowances to power out some fairly degenerate combos even with the inherent limitation the Singleton rule places on combo.  Why?  Commander has no sideboard... answering combo requires maindecking situational cards like Yixlid Jailer.  Further, control decks are dis-incentivized from playing bread and butter anti-combo strategies -- e.g., counterspells, discard, spot removal -- due to the multiplayer nature of the format.  40 life and the mid-rangey nature of aggro in the format offer significant protection from non-control decks.  Are you comfortable with commander becoming a combo-heavy format or do you disagree that this would result from people playing as you envision.

Second, competitive formats require expensive cards (there&#039;s a reason they are pricey).  Think about all the opponents you face that don&#039;t have access to dual lands.  If you want to persist in thinking this is a competitive format, you probably should not be posting videos of you beating up on people playing terramorphic expanses.  A small addendum to this: Consider the idea of bringing a competitive classic tournament deck to an afterschool MTG tournament.  Of course the tournament is competitive, but there are functionally norms about crushing everyone with a vastly more expensive and therefor faster deck.

Third, I was under the impression that politics was one of the reasons people like the idea of commander.  I see that you don&#039;t like this, but it seems inevitable in a system where bandwagoning/alliance formation can be advantageous.  Politics is inherently meta-game, as people can&#039;t help but think that someone who was nice to them in a past game might be similarly helpful in the game about to unfold, or vice-versa.  It&#039;s almost a condition of competitive play in my book that one should not be able to gain an advantage in match 2 by sabotaging oneself in a prior match, especially where some match 2 opponents were not present to benefit in match 1.]]></description>
		<content:encoded><![CDATA[<p>Just to play devil&#8217;s advocate:</p>
<p>First, as a competitive format, I think commander would quickly be overrun by decks that eschewed interaction and simply focused on using the liberal tutor/fast mana allowances to power out some fairly degenerate combos even with the inherent limitation the Singleton rule places on combo.  Why?  Commander has no sideboard&#8230; answering combo requires maindecking situational cards like Yixlid Jailer.  Further, control decks are dis-incentivized from playing bread and butter anti-combo strategies &#8212; e.g., counterspells, discard, spot removal &#8212; due to the multiplayer nature of the format.  40 life and the mid-rangey nature of aggro in the format offer significant protection from non-control decks.  Are you comfortable with commander becoming a combo-heavy format or do you disagree that this would result from people playing as you envision.</p>
<p>Second, competitive formats require expensive cards (there&#8217;s a reason they are pricey).  Think about all the opponents you face that don&#8217;t have access to dual lands.  If you want to persist in thinking this is a competitive format, you probably should not be posting videos of you beating up on people playing terramorphic expanses.  A small addendum to this: Consider the idea of bringing a competitive classic tournament deck to an afterschool MTG tournament.  Of course the tournament is competitive, but there are functionally norms about crushing everyone with a vastly more expensive and therefor faster deck.</p>
<p>Third, I was under the impression that politics was one of the reasons people like the idea of commander.  I see that you don&#8217;t like this, but it seems inevitable in a system where bandwagoning/alliance formation can be advantageous.  Politics is inherently meta-game, as people can&#8217;t help but think that someone who was nice to them in a past game might be similarly helpful in the game about to unfold, or vice-versa.  It&#8217;s almost a condition of competitive play in my book that one should not be able to gain an advantage in match 2 by sabotaging oneself in a prior match, especially where some match 2 opponents were not present to benefit in match 1.</p>
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	<item>
		<title>By: ShardFenix</title>
		<link>http://www.mtgoacademy.com/whos-your-daddy-diplomacy-who-needs-it/comment-page-1/#comment-2344</link>
		<dc:creator><![CDATA[ShardFenix]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 01:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=8917#comment-2344</guid>
		<description><![CDATA[i honestly couldnt tell you how i decide who i kill first. In the last game i just saw an easy target early and took him out first since he had nothing to stop me at all.  Then my choices were Uril or Kaervek, and I took out Uril next to avoid his general, then ending on kaervek.but except gof picking uril over kaervek i didnt really care.]]></description>
		<content:encoded><![CDATA[<p>i honestly couldnt tell you how i decide who i kill first. In the last game i just saw an easy target early and took him out first since he had nothing to stop me at all.  Then my choices were Uril or Kaervek, and I took out Uril next to avoid his general, then ending on kaervek.but except gof picking uril over kaervek i didnt really care.</p>
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