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	<title>Comments on: Windmill Slam: FKK Draft #4</title>
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		<title>By: ScaryKoolaid</title>
		<link>http://www.mtgoacademy.com/windmill-slam-fkk-draft-4/comment-page-1/#comment-225960</link>
		<dc:creator><![CDATA[ScaryKoolaid]]></dc:creator>
		<pubDate>Fri, 20 Mar 2015 18:41:35 +0000</pubDate>
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		<description><![CDATA[Maestroso88: Honestly, I think your evaluation of Reality Shift being better than Bathe in Dragonfire is just simply wrong; at least it FRF/KTK/KTK.  There are simply too few targets a Bathe won&#039;t kill and leave the opponent with nothing that Reality Shift would be able to deal with. In FRF/KTK/KTK Reality Shift is like a 5-7 pick sideboard card against a deck that relies on one or two huge bomb creatures to finish the game. 

Asking how a 1-for-1 removal spell is better than a card that by default is a 1-for-0 in the hope of downgrading their deck&#039;s biggest threat should sound alarms in the head of anyone who plays the format. One of the biggest threats the opponent had was a 3/4 naga. Is killing it better or is giving him a 2/2 that might be a surprise bigger creature? 

I will agree that the solo drafts are distinctly lacking in Windmill Slam flavor and Denis sounded particularly flustered/rushed in his commentary this installment. I don&#039;t think his picks suffered though; it was a solid draft- the issue was play management and I really think m1g1 the starting 7 was a rather easy keep. 4 spells 3 lands; sure wrong color but a Bathe is a likely first or second spell anyway and you have 2 draw steps to find red. Every spell in hand was (X)(R) as well meaning any mountain over the first 2-3 draw steps pretty much makes your hand live. You&#039;re more likely to draw a mountain over 2 draws than you are to get a better hand in the dark going to 6. I&#039;m all for aggressive mulligans but that was particularly ambitious.]]></description>
		<content:encoded><![CDATA[<p>Maestroso88: Honestly, I think your evaluation of Reality Shift being better than Bathe in Dragonfire is just simply wrong; at least it FRF/KTK/KTK.  There are simply too few targets a Bathe won&#8217;t kill and leave the opponent with nothing that Reality Shift would be able to deal with. In FRF/KTK/KTK Reality Shift is like a 5-7 pick sideboard card against a deck that relies on one or two huge bomb creatures to finish the game. </p>
<p>Asking how a 1-for-1 removal spell is better than a card that by default is a 1-for-0 in the hope of downgrading their deck&#8217;s biggest threat should sound alarms in the head of anyone who plays the format. One of the biggest threats the opponent had was a 3/4 naga. Is killing it better or is giving him a 2/2 that might be a surprise bigger creature? </p>
<p>I will agree that the solo drafts are distinctly lacking in Windmill Slam flavor and Denis sounded particularly flustered/rushed in his commentary this installment. I don&#8217;t think his picks suffered though; it was a solid draft- the issue was play management and I really think m1g1 the starting 7 was a rather easy keep. 4 spells 3 lands; sure wrong color but a Bathe is a likely first or second spell anyway and you have 2 draw steps to find red. Every spell in hand was (X)(R) as well meaning any mountain over the first 2-3 draw steps pretty much makes your hand live. You&#8217;re more likely to draw a mountain over 2 draws than you are to get a better hand in the dark going to 6. I&#8217;m all for aggressive mulligans but that was particularly ambitious.</p>
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		<title>By: Maestroso88</title>
		<link>http://www.mtgoacademy.com/windmill-slam-fkk-draft-4/comment-page-1/#comment-225959</link>
		<dc:creator><![CDATA[Maestroso88]]></dc:creator>
		<pubDate>Fri, 20 Mar 2015 13:26:21 +0000</pubDate>
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		<description><![CDATA[Seeing that first pick made me register. This isn&#039;t the first time that seeing solo drafts from you guys has made your quality take a nose-dive, but I am completely amazed that you overlooked Reality Shift for Bathe in Dragonfire. How is instant speed exile that gives someone a manifest not better than sorcery speed 4 damage to a creature? It&#039;s one of the best removal spells in the set, and it gives blue more options than it typically has. And looking at your followup picks, it would&#039;ve given your deck more variety in removal as you managed to 2nd pick a great blue creature and third pick another Bathe.

When you don&#039;t have Oisin there to bounce off of you for humor&#039;s sake or to help each other to not miss better picks, your videos suffer tremendously. I say this as a fan of your stuff.]]></description>
		<content:encoded><![CDATA[<p>Seeing that first pick made me register. This isn&#8217;t the first time that seeing solo drafts from you guys has made your quality take a nose-dive, but I am completely amazed that you overlooked Reality Shift for Bathe in Dragonfire. How is instant speed exile that gives someone a manifest not better than sorcery speed 4 damage to a creature? It&#8217;s one of the best removal spells in the set, and it gives blue more options than it typically has. And looking at your followup picks, it would&#8217;ve given your deck more variety in removal as you managed to 2nd pick a great blue creature and third pick another Bathe.</p>
<p>When you don&#8217;t have Oisin there to bounce off of you for humor&#8217;s sake or to help each other to not miss better picks, your videos suffer tremendously. I say this as a fan of your stuff.</p>
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