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	<title>Comments on: Windmill Slam &#8211; KTK Draft #3</title>
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		<title>By: Clypheous</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-208029</link>
		<dc:creator><![CDATA[Clypheous]]></dc:creator>
		<pubDate>Tue, 18 Nov 2014 18:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-208029</guid>
		<description><![CDATA[Man, those were some pretty insane games, although your opponents were a little weird those matches.]]></description>
		<content:encoded><![CDATA[<p>Man, those were some pretty insane games, although your opponents were a little weird those matches.</p>
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		<title>By: kjsbg</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206802</link>
		<dc:creator><![CDATA[kjsbg]]></dc:creator>
		<pubDate>Fri, 14 Nov 2014 00:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-206802</guid>
		<description><![CDATA[does the tower shell become any more of a consideration with kin-tree invocation? playing 2 mana 9/9&#039;s seems good]]></description>
		<content:encoded><![CDATA[<p>does the tower shell become any more of a consideration with kin-tree invocation? playing 2 mana 9/9&#8242;s seems good</p>
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		<title>By: entropy101</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206770</link>
		<dc:creator><![CDATA[entropy101]]></dc:creator>
		<pubDate>Thu, 13 Nov 2014 22:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-206770</guid>
		<description><![CDATA[I agree with carrot 100% as after a first pick armament corps your still only 70% to go play the corps as its good but not absolutly insane. still your deck was sweet]]></description>
		<content:encoded><![CDATA[<p>I agree with carrot 100% as after a first pick armament corps your still only 70% to go play the corps as its good but not absolutly insane. still your deck was sweet</p>
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		<title>By: Carrot</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206672</link>
		<dc:creator><![CDATA[Carrot]]></dc:creator>
		<pubDate>Thu, 13 Nov 2014 14:06:08 +0000</pubDate>
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		<description><![CDATA[Really nice drafts and well played games, though I have to say your opponents did make winning an easier job for you than it should have been :P

There&#039;s one pick I slightly disagree with, and one misplay in the first game:

THE PICK: your second pick should have probably been the 2/3 outlast guy over the abzan guide. Reason being that while the guide is powerful, morph creatures are rather interchangeable, since often you will play them face down and they die to removal or you have to trade them off - in which case it doesn&#039;t matter WHICH morph you cast. The Tuskguard captain however is a super solid and efficient creatures that is bigger on turn 5 than the guide is, after putting less mana into it. Additionally, even though you first picked an abzan card, you are not married to the clan yet and might find yourself not playing the first pick or even splashing it in some other deck. So the Captain, who is only green, is going to more consistently be in your deck than the guide.


The play I disagree with was in the first match - casting a debilitating injury on turn three instead of playing a morph, game 1. Playing a morph is better because it allows you to use your mana better and use turn 4 to cast debilitating injury and outlast the bondkin. Plus, morphs are not very intimidating before turn 5, so killing the morph on turn 2 or 3 is almost the same. Finally, the opponent might have played another morph on his turn 4, and usually people play the weaker morph first, so you could have targeted a creature more likely to be good by using the injury a turn later.]]></description>
		<content:encoded><![CDATA[<p>Really nice drafts and well played games, though I have to say your opponents did make winning an easier job for you than it should have been <img src="http://www.mtgoacademy.com/wp-includes/images/smilies/icon_razz.gif" alt=":P" class="wp-smiley" /> </p>
<p>There&#8217;s one pick I slightly disagree with, and one misplay in the first game:</p>
<p>THE PICK: your second pick should have probably been the 2/3 outlast guy over the abzan guide. Reason being that while the guide is powerful, morph creatures are rather interchangeable, since often you will play them face down and they die to removal or you have to trade them off &#8211; in which case it doesn&#8217;t matter WHICH morph you cast. The Tuskguard captain however is a super solid and efficient creatures that is bigger on turn 5 than the guide is, after putting less mana into it. Additionally, even though you first picked an abzan card, you are not married to the clan yet and might find yourself not playing the first pick or even splashing it in some other deck. So the Captain, who is only green, is going to more consistently be in your deck than the guide.</p>
<p>The play I disagree with was in the first match &#8211; casting a debilitating injury on turn three instead of playing a morph, game 1. Playing a morph is better because it allows you to use your mana better and use turn 4 to cast debilitating injury and outlast the bondkin. Plus, morphs are not very intimidating before turn 5, so killing the morph on turn 2 or 3 is almost the same. Finally, the opponent might have played another morph on his turn 4, and usually people play the weaker morph first, so you could have targeted a creature more likely to be good by using the injury a turn later.</p>
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		<title>By: magikado</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206616</link>
		<dc:creator><![CDATA[magikado]]></dc:creator>
		<pubDate>Thu, 13 Nov 2014 08:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-206616</guid>
		<description><![CDATA[Ok, finally watched all the matches, they were good :)

I agree with Kabel about the end of R1G1, it&#039;s a mistake to attack while you even suspect a Force away ; had you played the kintree instead you had a blocker for the next attack and had one more draw step. Granted, it had little chance of making a difference, but one never knows!

Cool deck in any case!]]></description>
		<content:encoded><![CDATA[<p>Ok, finally watched all the matches, they were good <img src="http://www.mtgoacademy.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>I agree with Kabel about the end of R1G1, it&#8217;s a mistake to attack while you even suspect a Force away ; had you played the kintree instead you had a blocker for the next attack and had one more draw step. Granted, it had little chance of making a difference, but one never knows!</p>
<p>Cool deck in any case!</p>
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		<title>By: Jonah</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206564</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Thu, 13 Nov 2014 04:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-206564</guid>
		<description><![CDATA[awaken the bear into kin tree is a thing I&#039;m now going to have to try to do more of in draft.]]></description>
		<content:encoded><![CDATA[<p>awaken the bear into kin tree is a thing I&#8217;m now going to have to try to do more of in draft.</p>
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		<title>By: panda</title>
		<link>http://www.mtgoacademy.com/windmill-slam-ktk-draft-3/comment-page-1/#comment-206514</link>
		<dc:creator><![CDATA[panda]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 23:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mtgoacademy.com/?p=31802#comment-206514</guid>
		<description><![CDATA[totally disagree..... Kin tree is an excellent card that does not need to be a massive drop. playing a two mana 3/3 or 4/4 is good even if it requires some setup... being able to apply pressure on board and hold up mana for combat tricks is vital to the mid game.]]></description>
		<content:encoded><![CDATA[<p>totally disagree&#8230;.. Kin tree is an excellent card that does not need to be a massive drop. playing a two mana 3/3 or 4/4 is good even if it requires some setup&#8230; being able to apply pressure on board and hold up mana for combat tricks is vital to the mid game.</p>
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