Judgment calls’ in the world of Magic, we make them all the time.’ Whether it’s keeping a questionable hand, assessing the risk(s) of a potentially game-altering play, which sideboard tools to have at your ready, or even what deck to play, this is a game of constant decision-making upon which the outcome is intrinsically tied.
Now that I have waxed (or possibly waned) strategic, I’d like to share the last deck I played in the Saturday, January 30th 100 card Singleton Premier Event:
UW-Sink 100c by so many trolls
At a glance it should be easy to determine what this deck’s primary function is: windmill kicking Gobbos and RDW in the downstairs nether regions! I, for one, have never really found either a particularly hard match up to overcome, but after three consecutive months of Red decks performing well I called the audible on Rec-Sur five hours prior to the PE (with practically no testing whatsoever) and went with the above build.’ This was hardly my inspiration though.
In actual fact, I’ve been kicking this idea around since Kool and I made our ‘Top 100 Cards of 100 Card Singleton’ list.’ The idea was this: play a deck that packed ‘Geddons, Cataclysm, and Upheaval (though I relegated it to the sideboard) with counter-magic.’ Anyone that knows me or, at the very least, my philosophies on the format, is well aware that I am wholly convinced the ‘Geddons are the most underplayed yet overpowered cards at our disposal.’ They have been a fixture in nearly every single deck I have piloted to a successful finish and I will continue to lean on them for as long as I possible.
My first draft of putting this concept into motion started off as a Bant deck that took it a step further by playing Opposition.’ As with all my other Bant builds, something just didn’t feel right.’ The Green seemed borderline vestigial (save for a scant few inclusions: Bant Charm, Rhox War Monk, Eladamri’s call, Loxodon Hierarch, etc.).’ I either had too many guys or too few.’ I couldn’t quite put my finger on it, but, yeah, something was off.
And then it hit me: ‘Oh yeah, what about running a bunch of pro-red bears?!’
I was certain this deck would give me an easy, impediment-free jog to the Top 8 given the week-after-week Red menace.’ This main deck hate coupled with my obscene anti-Red sideboard, would make the match up, essentially, impossible to lose.
Little did I know that this would be the week that the meta shifted toward Control’
A Few Little Details
Before I embark upon a tirade of complaints and delve into the card-for-card analysis of this deck, I should point out that, despite adversity, I managed to navigate my way to a 4th place finish with this little stack of anti-incendiaries.
On the day, I played two mono Red decks ‘ one Gobbos, one RDW ‘ handily defeating both (although I nearly lost my very first Round to a gentleman that had Turn 2 miner every game as well as five specific hate cards of his own in our final bout).’ Beyond this I played only one other Aggro Match (which I won), and then three Rounds of Permission (one of which was straight mono Blue).