Dime a Dozen #13: Metal Militia

Hi everyone! I want to wish you all a happy new year. I also want to say thank you for checking out my articles and videos! Please continue to give me feedback, and let me know what you’d like to see in the future.

The deck we’re going to look at today is called Affinity. It is a strategy that relies heavily on artifacts and does some pretty unfair things once those artifacts make it onto the battlefield. The deck’s namesake affinity mechanic equates to cheap (sometimes free) spells and creatures. These include Thoughtcast, Frogmite and Myr Enforcer. In case you were wondering, drawing two cards for U or playing multiple 4/4s in a turn can be very good. Similarly, metalcraft provides a number of undercosted creature bodies and effects. The most common Pauper metalcraft cards are Galvanic Blast and Carapace Forger, with Auriok Sunchaser occasionally making an appearance. In this deck, metalcraft is always active by Turn 3, if not sooner.

So what makes Affinity good? Simply put, it is able to outclass other decks by playing 4/4s for 2 mana or less, playing the best Lightning Bolts and Divinations imaginable, and playing the biggest creature in the format: Atog. With so many artifacts lying around, Atog usually must be blocked by an opposing creature. He can even steal games from out of nowhere when paired with Fling. Not bad at all.

It’s time to go over today’s list before taking it for a test run:

Most Affinity lists run 18 lands or fewer. For me, this is not enough. I’m running 20, so I mulligan less often, and get to a critical mass of artifacts more reliably. I’ve been happy with this number so far.

Auriok Sunchaser is a product of my decision to play white over black. Disciple of the Vault can have a powerful effect on games, but white gives us the matchup-hosing Benevolent Unicorn and Standard Bearer for Games 2 and 3. It’s also never bad to have some evasion when your primary plan is to win with beats.

Lastly, I’m playing one Fling instead of the more orthodox two. I’m doing this because you never want a second one, and it is only good when you have Atog. When you don’t, it’s the worst burn spell in history (okay, maybe Kamahl’s Sledge is the worst burn spell in history). With one free spot left over, I’ve decided to play a Preordain to try and smooth out some of my draws. I’m by no means positive that this is correct since I tend to board out of that Preordain at nearly every opportunity.

I’m very undecided about the sideboard, but want to have ammo for the mirror (Ancient Grudge, Hydroblast), Fae (Pyroblast), Storm (Benevolent Unicorn) and Infect (Standard Bearer). If anything, the numbers are probably wrong here, and will require some more testing.

It’s time to battle!




In conclusion, I didn’t do so hot in this Daily Event. I think my inexperience with the deck was at least partly to blame. However, this is definitely a good deck. Playing out an explosive hand can be very fun, and some of the deck’s draws are practically unbeatable. There weren’t any real all-stars this time around, but the collective synergy of the deck worked pretty well. Affinity is something I’d be more than happy to revisit in the future, though I might consider trying out a few other cards to round out the 75.

I’ve got some questions for you guys:

What did you think of this Affinity list? What did you like, and what would you change?

Would you like to see more matches with Affinity in the future? Why or why not?

What other decks/subjects would you like me to address in future articles?

I might just give this deck another shot next time. Until then thanks for reading, and please comment!

You can find Jason
co-hosting the Pauper’s Cage podcast
on MTGO as BambooRush
on Twitter @dimecollectorsc
and on Youtube at youtube.com/dimecollectorsc

 
  1. UGH…

    Nice site updates. Nothing good has been implemented. Just a crappier layout and design, and unreadable deck lists due to the font colour.

  2. Things are getting fixed, wow. Lots of stuff in the backend gives us more options. Also we now have a price checker in the top right for MTGO cards.

    Neon, I don’t understand; I can get 720p just fine.

  3. Here is a copy of the list if you are having trouble reading the one posted above:

    Land (20)
    4x Ancient Den
    4x Darksteel Citadel
    4x Great Furnace
    4x Seat of the Synod
    4x Tree of Tales

    Creature (20)
    4x Atog
    4x Auriok Sunchaser
    4x Carapace Forger
    4x Frogmite
    4x Myr Enforcer

    Artifact (10)
    4x Chromatic Star
    2x Prophetic Prism
    4x Springleaf Drum

    Instant (5)
    1x Fling
    4x Galvanic Blast

    Sorcery (5)
    1x Preordain
    4x Thoughtcast

    Sideboard (15)
    3x Ancient Grudge
    3x Benevolent Unicorn
    3x Hydroblast
    3x Pyroblast
    3x Standard Bearer

    Anonymous – Who do you like Shaman against? Most Storm decks are focused on Grapeshot over Empty, and we should beat the small creature decks already, no?

  4. Does Flagbearer not force your opponent to target it with every Temporal Fissure on the stack in round 3? That seems pretty good.

  5. sqe9999 – Unfortunately Standard Bearer doesn’t work that way. The initial Storm spell will target her, but all copies may be directed to anyone or anything.

  6. Haven’t gotten around to seeing the videos yet, but that doens’t keep me from commenting on the list.

    - I think that running 20 lands is entirely correct as the deck will often need 2 lands to get going.
    - The sideboard needs something to deal with Empty the Warrens. I suggest Electrickery as it also is very good against 1/1 faeries.
    - Singleton Preordain I don’t like very much. Would prefer another Fling.

  7. “Lastly, I’m playing one Fling instead of the more orthodox two. I’m doing this because you never want a second one, and it is only good when you have Atog.”

    This isn’t true, at least not in my estimation. You have 8 smacking 4-powered creatures which makes it another powerful burn spell or a counter for their removal.

  8. Just a observation: you can always sac the chromatic star, see what you drew, and then decide what you want to cast/wich lands to tap for whatever it is you are playing.

    Otherwise, always a pleasure watching these videos, especially because you seen to play a different deck each time, showcasing the different strategies avaiable in the format.

  9. hiveking – I will consider another Fling, but calling it a “counter” to removal isn’t accurate. The creature will still die, and you are giving up two cards for 4 damage and their one card. Yes, sometimes this is the right thing to do.

    Diogo – Hi! Yes, you are correct. Is there a certain game or match that prompted you to make this suggestion? Glad you are enjoying the videos.

  10. I like how you cannot get away from your White Weenie roots! :D

    That being said, not only do I agree with going up to 20 lands but I fully support going white. Even though I adore Disciple of the Vault, it fits the combo part of the deck much better. Sunchaser is more of a beatdown plan and, thus, usually much more reliable. Also, since we all know that white has access to best sideboard cards, this decision becomes even better!

  11. Yeah, round 2, game 1, around the 4:30 mark( you even called the card you drew off the star). It didn’t ended up mattering too much because you won that game anyway, but it did slowed you down a little.

  12. I’ve been watching your videos and listening to pauper’s cage, and more content on mono blue fae would be great. Like you, playing a reactive deck comes much less natural to me than playing an aggressive deck, but I am trying to get better at it to improve my overall skill level.

  13. Govnovalj90 – Good insight there, thanks for the comment!

    Diogo – Okay, I will check out that game.

    Michael – Great suggestion, I will be sure to do something with Fae soon!

  14. Thanks! And by the way your content is always the best stuff I can find. The way you explain your thought process as you make each and every decision in a game is invaluable.

  15. Michael – I really appreciate that. Let me know if you have any other feedback or suggestions.

  16. I was playing your white weenie build for a while, and I think the most helpful thing I found was the primer for it on the pauper’s cage blog. What I’ve found is that developing a general game plan for each matchup is crucial, but requires a lot of experience even if you are already a good technical player. After I read white weenie primer, in particular the section detailing specific strategies against each other deck archetype, I think my win rate doubled. Without a primer like that for mono blue fae I am currently going through the painstaking process of learning each matchup through trial and error.

  17. Hi!

    First things first: thanks and congratulations for your great work about Pauper Magic from Spain, where the format seems to be catching up even in paper tournaments :).

    Lately I have been wondering: how about substituting Carapace Forger for Perilous Myr in Atog/Disciple builds? You trade a bigger body for two extra damage recoupable via Welding Jar, and with the abundance of creatures with toughness 2 or less in the format you can get a 2×1 with ease. What do you think about it, have you tried something similar?

    Again thank you for your time. Keep up the great work!