Dime a Dozen #31: Dr. Pauper Presents — Dimir Disruption vs. Delver

Hi everyone!

This is the deck I put together (inspired by Calum’s original brew) last time on Doctor Pauper. Today we’re going to test it out against none other than Mono-Blue Delver, piloted by A.J. (also known as PlanetWalls). A big thanks to A.J. for taking time out to play the matches!

Before we get to the videos, let’s look at a few of your general thoughts on the deck:

Dimir Disruption: Your Thoughts

“As for the deck you proposed, I am a bit skeptical of the creatures. They are pretty weak and expensive overall, and I don’t see how we are going to ninjutsu, when our bad creatures can’t attack profitably. I get that the turtle is a resilient threat in a deck with threat density concerns, but it just trades with 1/1s. As already mentioned, this deck also feels really soft to bounce.” – mathisje

“I don’t think you will beat Delver or Cloudpost in one million years. I would recommend something close to MBC/u, UB Trinket, or those Delver Decks splashing Black.” – Shark Status

I appreciate those of you that shared your feedback! Now it’s time to see if these concerns are justified. Let’s battle!




Dimir Disruption: Review

These matches show that the current deck isn’t really working out like I hoped. You guys hit the nail on the head with your doubts about beating Delver. I blame myself, having overlooked two very important things: the first is to play creatures that outmatch theirs. This typically means fliers, or larger creatures that have little problem meeting Insectile Aberration, Ninja of the Deep Hours and Spire Golem in the red zone. The second is to have plenty of ways to deal with fliers! This sometimes overlaps with the previous rule, but can also mean playing 2-for-1 removal and formidable creatures with flying or reach.

If you guys are interested, we can definitely try tweaking this deck one more time to see if a stronger matchup against Delver is possible. Let me know in the comments section!

Submission for Next Time

We’ve got a brand new deck to examine for the next installment of Doctor Pauper. Take a look!

Unfortunately there was no sideboard submitted for this deck, so we’ll have to put one together from scratch. Please leave any thoughts you have on Bing’s list, as I’ll be sure to take them into account!

End Step

If you’d like to submit a decklist for future installments of Doctor Pauper, please send the list to JasonMoore228@gmail.com (don’t forget to include whatever primary goal for the deck you have in mind, and whether or not you’d like to remain anonymous).

As always, thanks for reading, and please comment!

You can find Jason
hosting the Pauper’s Cage podcast
on MTGO as BambooRush
on Twitter @dimecollectorsc
and on Youtube at youtube.com/dimecollectorsc

 
  1. Works now. Don’t know what happened.

    The deck seems like it just wants to be mono black control. Which is coincidentally really good against delver/post decks.

  2. yessir – Nice observation! The deck does seem a bit like a worse version of MBC…

    Reinaldo – Why do you suggest Fogs over creatures? I know that’s traditionally how it’s been done, but what would you say are the merits of playing no creatures?

  3. On the Dimir Disruption deck, have you considered keeping both angles of attack (discard and land disruption) in the same deck by having a transformational sideboard? Game one could be heavy discard backed up by fast creatures and in game two there is the option to bring in a large amount of land destruction in matches it would be favourable against or as a surprise alternate strategy.

    I’m not sure if it would work out well but perhaps a mix of suicide black creatures (Wretched Anurid, Dauthi Horror) and MBC creatures (Rav Rats, Liliana’s Spectre) with extra discard (Duress, Wrench Mind) and a bit of board control through Geth’s Verdict. Power out with Dark Ritual and try to keep them top decking while your sui black creatures beat down.

    Game two use Dark Ritual to power out Contaminated Ground and Choking Sands attacking them from a different angle.

  4. Aught3 – That’s definitely a good idea! It really depends how “pre-boarded” we’d like to be against certain parts of the field. I’m not sure about the Suicide Black element, but it would certainly provide a proactive clock (which is often quite helpful).

  5. For the pauper mill deck I think Accumulated Knowledge does what Squadron Hawk can do for this deck only better so -4 Squadron Hawk and +4 Accumulated Knowledge.

    Reinforcements is a bit odd while Cloudshift could do some good things with Mulldrifter, Whirlpool Rider, and Aven Riftwatcher all at the same cheap price. -2 Reinforcements, +2 Cloudshift.

    The only other card that doesn’t make a lot of sense is Gitaxian Probe, I’m not sure what it is supposed to be doing. – 4 Gitaxian Probe and +2 Muddle the Mixture, +2 Exclude.

    Aven Riftwatcher buys time while you set up big mills with Jace’s Erasure and Whirlpool Rider (Muddle the Mixture finds both). Curfew and Cloudshift allow you to rebuy the Whirlpool Rider for another round. I’m not quite sure on the rules but I think you should be able to play Whirlpool Rider, put it’s trigger on the stack, then play Gush and Accumulated Knowledge to draw a bunch of cards and go for a massive turbo mill turn?

    This deck actually sounds kind of fun, much better than the grindy Bloody Tome lists.

  6. The upside to playing no creatures in a pauper deck is to invalidate all the creature kill cards the opponent has in his deck. Unfortunately, this does not work against most of the top tier decks.
    Delver, Stompy, MonoU Post, Elves and HexproofAuras do not have creature kill cards in the maindeck.
    Affinity, DelverFiend and Goblins play burn which can also go to the head.
    Only affected is UR Post.
    So your build of Mill actually makes a lot of sense in the current meta!
    Good creatures to include are also Drowner Initiate and Sage’s Row Denizen instead of the white creatures and go for a MonoU deck.

  7. the reason i went squadron hawks over accumulated knowledge is primarily due to whirpool rider shuffle into deck ability. This allows me to draw the hawks into hand then recycle them with whirl – curfewing or snaping allows you to replay the hawk again and reset the hand – also brainstorm and hawks rock.

    i kinda agree with reinforcements and probe – in another version i used momentary blink instead – kinda half blink half mill.