Limited Resources: AVR Draft #2

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  1. R1G2, if you soulbound your deadeye with your angelic wall, you can pay 1B to give your deadeye and your commander +1/+1 by blinking the wall over and over again. you missed out on a ton of dammage.

  2. It’s fun to watch that first guy complain about your draw, while he’s playing a bunch of Cathedral Sanctifiers in his aggressive red/white deck. He basically helped you get to your strong late-game cards and then attributed his loss to bad luck. It’s like leaving your car windows rolled down and then cursing the rain.

  3. yeah, I’m with GZA here. you had a ton of mana and not much to do with it, and you had a strong presence (and goldnight commander makes it much stronger -when you hit 6 mana and play voice all of your dudes get +2/+2 – nearly an overrun). why not push the advantage? it seems correct to trade a combat trick for 3 cards *and* keep your powerful guy around.

    in other words, when you are so far ahead, pushing the advantage should be the way to go. Instead, you chose to be conservative and keep your resources for later. Why?

  4. Also, R2G2, you have a banishing stroke in hand, which can get rid of enchatments as well as creatures – so instead of playing dead eye nevigator, you can sit on your mana, let him play his turn and repeat the bloodflow connesuier -sacrafice evreything-get a demon combo, but then as a response to him sacraficing the demon token you banishing stroke the demonic rising which kills the demons for good.

    Did the option not cross your mind or did you see something I am missing?

  5. “Also, R2G2, you have a banishing stroke in hand, which can get rid of enchatments as well as creatures — so instead of playing dead eye nevigator, you can sit on your mana, let him play his turn and repeat the bloodflow connesuier -sacrafice evreything-get a demon combo, but then as a response to him sacraficing the demon token you banishing stroke the demonic rising which kills the demons for good.

    Did the option not cross your mind or did you see something I am missing?”

    Marshall tried this one or two turns later but I agree that I initially thought he should have tried to do this immediately instead of playing the Navigator. However, in retrospect I think the Navigator was actually the correct play. The problem with leaving up Banishing Stroke is that when you’re leaving up 6 mana with 3 cards in hand it kind of telegraphs this kind of play. If the opponent is smart they’ll stronly consider just playing out some more dudes instead of trying to get an extra counter on the bloodflow and possibly getting blown out. However, if you play the Navigator and he just doesn’t have the Bone Splinters, you get that online next turn and with Navigator, Vanguard, and 6 mana in play you probably just win.

  6. When you said “this is not a card i’m a big fan of” for the 10th time … well that just sums up AVR; never ever did i draft a set where the picks allready ended by card nr 7 or 8…
    I played like 50 AVR-drafts I had only 2 fun interactions : wolfir avengir just because it wins games, but more important the ghoslty flicker-mist raven combo… that won me countless drafts but of course you almost never get more then 1 mist raven cause everybody takes it asap.

    So I wonder, are you really gonna do AVR-drafts till m13 releases or try another set again ?
    Personally I rather wait 15 minutes and play SOM then jump on AVR train this week…

  7. against anything other than black… the navigator would have been the correct play, IMO. you should probably never play out a huge bomb like that (especially one that can save himself), without the proper mana to do so. if you work with the banishing stroke play, you clear his wincon, and his demon (if he does do the sac trick thing). then you can play out your dead eye with safety mana up.

    and i agree on the comment above about R1 with the triple block on goldknight. that seems like a snap zealous strike in my book. a zealous strike usually only means a 1 for 1 removal during combat. sometimes even a 2 for 1. but a THREE for 1? and you dont jump on it? also, the turn before you really should have played out the seraph before attacks. i think that with goldknight on the table, you always play a creature first for the extra pump. especially in your case where you had a few safety nets in your hand as well.

  8. I know it’s bad taste to display it, but I secretly love when asshats get caught on camera talking bullshit during draft videos. Too bad this one was obscured. =)

    Nice to have your videos back!

  9. I agree that not Banishing Stroking the Demonic Rising the moment he could was a crucial mistake.

    That thing is just vicious in the black deck.

  10. @ Vis, intresting points, but I still find myself disagreeing – even with the deadeye nevigator on board, you still kind of have to get rid of the demonic rising if you are to have any chance to win – and activating the blinking of navigator costs mana – so being able to trigger it and actualy advance the board state requires many more lands which means many more turns.

    So while it’s true that if the opponent can’t immidatley kill the nevigator you get a ton of extra time and cards by blocking and flickering, you actualy still wind up loosing the game eventauly…. opponent just calmly watches you keeping your head barely above the water while he plays out more and more threats with his mana until he floods you for the win.

    While Banishing Stroke is more dangerous, it gives you much more of a chance.

  11. I agree with the comments saying that you shouldn’t do any more AVR.

    Instead, please do a bunch of IPA drafts in the week they are available (starting June 20, I believe) and post those instead. Even if you’ve never done one before it will still be infinitely more entertaining than AVR drafts.

  12. Black is so bad in this format, only 1 player on the table ends up playing it.

  13. I disagree with others saying AVR isn’t worth drafting. It’s a very underpowered format than we’re used to, and I don’t think it’s the most cleverly constructed thing ever, but there are still lessons to be learned from these drafts.

  14. If wer’e already discussing other options, some SOM block drafts could be a blast to watch… no one seems to play that format anymore, even though it had quite a lot of cool stuff. UW infect deck, anybody? :)

  15. Ugh. Ton of misplays most listed above. Time to get Nitty Marsh and talk your way through these games instead of going on autopilot.