Limited Resources: DGR Draft #2




You can follow Marshall on Twitter @Marshall_LR
or check out the Limited Resources podcast at lrcast.com

 
  1. In R3G1 you say that he must have a trick since he’s attacking his Fencing Ace into your Simic Fluxmage. But doesn’t the Fencing Ace alone just trade with the Fluxmage?

  2. @mikerpiker, yes the Fencing Ace trades with Simic Fluxmage. That’s also the reason to think the opponent has a trick!
    Marshall played it save, and later the Fluxmage is much better then Fencing Ace!

  3. It’s cool that you sometimes try out random fun cards, but this draft highlighted very well why Deadbridge chant, in most cases, sucks in limited. You never got any value out of it, and most of the time it was just a very bad draw.

  4. I hated the Obzedat’s Aid over Rubblebelt Maaka P1P2. I know it’s important not to get married to your first pick in this format, but you’ve already got Turn // Burn on board and Maaka is just a better card anyways. Then two picks later you passed on another Maaka for a Kraul Warrior. Why do you hate the Maaka so much? It’s the Slaughterhorn of Dragon’s Maze!

  5. Agree with MeddingMike and Noobeman. The Chant is horrible if it’s in the bottom 12 (or so) of your deck, since it’s just a dead draw. So that’s a 30% chance that the card is just uncastable. Not what I want from my 6 drops. But it’s a video, so go for it anyway, I’m just discussing the card in general. Luckily, your opponents just did nothing and died, and the Chant ended up not mattering.

  6. just image: corpsejack menace + 2 fluxmages = COUNTERS FOR EVERYONE!!!

  7. Another thing about Obzedat’s Aid is that it just really isn’t that good. I’d rather have a random 5 drop. 99% of the time you’re playing it as a Rise from the Grave which I would not take over an on-color solid creature like Rubblebelt Maaka

    love the draft vids though, nice work!

  8. actually it’s even worse than Rise from the Grave because it’s harder to cast and you can’t even reanimate your opponent’s fatties.

  9. For limited, Bane Alley Broker does pretty much everything Deadbridge Chant does, but starting on turn 3. You can’t get stuff back that’s died, but the Broker makes its own graveyard to pilfer.

  10. at Martin: the fact that a card is 30% of the time in the last 12 cards doesnt mean that 30% of the time you will draw it there will be less than 12 cards in your library (since usually games end before you get to 12 cards in library)

  11. When you hit that big mill in m1g2, 50~60% of his remaining cards are land, depending what he has in hand. It matters for sure if you get a lucky grind in limited.

  12. I think that r1m1 the cyclonic rift on his end turn would had been much more devastating than play it on your turn

  13. If Simic Fluxmage is better lategame than Fencing Ace why on earth does attacking a fencing ace into a fluxmage signal a trick? The controller of fencing ace is happy with a block (and with a nonblock too obv)

  14. Martin, if any card is in the last third of you’re deck, it’s a “dead draw” in the sense that you’re not drawing it anyways. Deadbridge chant essentially reads, “draw an extra card each turn, if it’s a creature it’s free.” That’s a very solid card, even if it seemed bad in the situations in the video. It gives you inevitability, like few cards can. Compare it to staff of nin, which was insane in limited.

  15. Yes Deadbridge chant is super good in limitdd, but some people apply tunnelvision when evaluating a card.

  16. In M1G2, there is a point in which you have 4 power in the air, your opponent is at 12, and you are holding krasus incubation with access to 7 mana. If you use it to put two counters on one of your flyers you take a full turn off of your clock, and you weren’t really doing much with that mana anyways.
    Also, you seem to always automatically target your opponent with pilfered plans. Since you are running death’s approach this has merit, but it is also worth taking scavenge into account, so targetting yourself with it is at least worth consideration sometimes.