Limited Resources: Innistrad Draft #12

Draft and Deckbuilding

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Innistrad Draft, Round 1

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  1. Marshall –

    I think cutting the apprentice here is wrong. I think A. it’s better than ironsmith and B. it interacts soooo well with the juggy. I probably cut alchemy because I like to flash it back, but if you’re willing to cut a creature and a two drop it definitely seems like it’s the ironsmith,

  2. That Burning Vengeance felt a little forced. Yes, it is awesome when you can pull it off, but the quality of the cards you were putting in the deck to support it felt sub-par, and not only that but you didn’t seem to have quite enough sub-par cards to make it work well.

    Nightbird’s Clutches is great for pushing through damage with an aggro deck, but Stitcher’s Apprentice, Deranged Assistant, Hanweir Watchkeep (half the time), Selhoff Occultist, and 2x Armored Skaab are all pretty defensive creatures that don’t pair well with it.

    I think I would have ditched the Burning Vengeance subtheme completely, keeping in only Desperate Ravings and cramming some more creatures into the deck, like Scourge of Geier Reach and Moon Heron. Both your finisher cards Rage Thrower and Instigator Gang benefit greatly from having a solid board presence for alpha strikes.

    You didn’t have a lot to work with as the packs you opened and were passed all seemed lackluster. Better luck next time, sir!

    Many thanks for providing this free content.

  3. Remember that when the packs are lackluster for you, they are lackluster for everyone. You didn’t see a single travel prep from g/w in R1, after all.

  4. Hey Marsh! Grats on your finish at the GP, you’re in the running for POY with your Pro Point! Awesome job man, keep it up.

  5. I think the biggest mistake is when you didnt brimstone volley the bat on its first attack. That 2 life ended up costing you the match.

  6. clickclickclickclickclickclickclick…no…clickclickclickcli…
    that was funny

    (deck building if you don’t remember)

  7. In this draft you show again, that you should move away from an early idea of a deck – that you dont have the cards for. As Tokamak said already: picking up a late burning vengeance destroyed your UR beats deck, because you had the vengeance idea – but not the right cards for it.

    In a live draft you could have signaled RG so wonderful with your two werewolves P1P1&2. Your opponents to the left would be in BUW for shure giving you a nice pack 2. And even your direct neighbor to your right would move into that colors for shure.

    thanks for free content though.

  8. Nice draft. Seems like if you had Mawed his only Swamp in round 2 game 3, instead of the Grotto, it would have put him another turn back. Making the black for Spider Spawning’s flashback would have cost him two Mana instead of one. Although, I’m not sure another turn would have been a lot of help there…

  9. Frustrating… can’t you just ever say ‘GG’ when you lose, and not blame luck and moan about it

  10. Yeah not brimstone volleying the elder or the noble the first chance you had seems wrong. Those cards can win the game on their own.

  11. I think R2G1 the turn you cast juggernaught you missed an attack with the ironsmith and the 1/4 skaab. if he blocks the ironsmith with laurels you can feed him to the drake BUT its kind unlikely that he blocks because laurels is such a house. so i feel attacking there is a win win, you either get the dmg through or you gaurantee yourself the option to cast drake.

    i dont think the clutch was the right play on the next turn. if you just swing with juggy and the team you get through for 5-7. he doesnt want to chump block the jugger and if he eats your 1/1 then juggy untaps.

    his optimal block in that spot is to block the 1/4 with the 2/3 and take 6 keeping your jugger tapped.
    so i dont see what the clutches achieves as i dont beleive he will block anyway.

    Also if he does block and kill your 1/1 your juggy untaps AND you can cast stiched drake.

    thanks for the content as always.