Limited Resources: MSS #3

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  1. at the end of game one match one when he cast the marauder i think the best out you have is to sac the myr and dias before it hits play and hope to draw zenith in the next 3 draws to burn him out. it puts you at a 12.5% chance to win which is i think much better than hoping to draw the zenith in the nest 5 draws and grind back in

  2. About your Standard games, I think that Marshall is grosley underestimating the power level of an active Lotus Cobra. in game one match one, trading the Cobra off for a random creature (even if he is a good creature) is just a bad idea when with your hand you could go turn three Precursur Golem (by playing a land and using the Cobra’s triggered ability), because as wev’e seen throughout the game Ryan’s deck didn’t have many answears to the Golem. plus potentially, with Explore, a turn four titan is not out of question.

  3. I watched these without commentary, so sorry if this was addressed, but it was a really awful draft. You arrived to a position where you had to pick bad creatures instead of good removal, but you still picked the removal instead. I don’t know how you wanted to win. Your deck wasn’t fast, but you didn’t have the large creatures for the late game. After picking up Rusted Slasher and Barrage Ogre, you should have started to pick average artifacts, like mana myrs. Instead, you picked up 3 Glint Hawks, without enough artifacts. You have 2 Barrage Ogres, Rusted Slasher, six artifacts altogether, and then pick up Glint Hawk over Myr Propagator. Next you pick up Embersmith over Revoke Existence, Horizon Spellbomb and Sylvok Lifestaff. In the very next step Galvanic Blast over Glint Hawk Idol,Gold Myr and Glimmerpoint Stag. At that point you should have picked up Leaden Myr instead of Glint Hawk. Then Culling Dais, again a really bad decision, but at least an artifact. Even the Metallic Mastery would have been awesome with your 3 ways of sacrificing artifacts, if you pick enough artifats to go that direction.

  4. I guess it’s one of the hardest things to do in drafts to constantly shift your valuation of cards according to your deck’s strategy. This draft nicely illustrates the pain to evaluate raw power vs. cards that are mediocre in vacuum but essential for the deck to work. After watching the draft I can feel the pain constantly getting passed strong cards and taking them over the utility needed to make the rest of the deck work together.
    I for my part enjoyed watching the draft portion as it illustrates an area that is difficult to master – I am sure both Ryan and Marshall would have changed a few things in retrospect (or maybe not?).

    I agree with dylan murphy that your best shot in the first game was to go for sac myr, sac dais, and play the odds of ripping the Zenith.

    I am not a huge fan of R/W in MSS, particularly not without heavy artifact commitment to benefit from the Metalcraft cards in those colors. IF I play it due to the cards I get passed I start taking artifacts early to avoid the awkward situation you guys found yourself into. I can see how that was constantly difficult seeing the cards you got passed.

    What I would have done differently is probably:

    1. Pick the Revoker instead of the Ogre – Ogre goes around late quite often and the Revoker’s special ability can be quite relevant like shutting down spellbombs, etc. Main reason though, as I mentioned earlier, if I am in R/W I value artifacts higher.

    2. I think I would have taken the second Divine Offering instead of the Leonin Relic-Warder – at this point you are not commited to play R/W as Divine Offering is perfectly splashable and you keep yourself open to switch to R/B, R/U, etc. Relic-Warder is the better card but it screams “I am in R/W now.” Not sure you have to do that at this point already.

    3. Myr Sire over the Elephant. Again, I guess it’s personal preference but artifacts are just so much more important in this archetype and the Elephants wheel and are easy to pick up later.

    From there the draft could obviously take various directions but I always feel bad playing this color combinations with so little artifacts early to back it up.

    Enjoy your comments and keep up the good work,

    Marin

  5. What’s with the strange looking Jaces in the standard games?

    Where are they from?

  6. Your additional one drop “ally” is Steppe Lynx.
    Not an ally but with 8-10 fetches it swings for 4 on two and three and gives you additional reach with Kabira Evangal.

  7. is awkward, is awkward.

    I appreciate your commentary, but use a thesaurus for that one, perhaps.

  8. Unlucky, you pretty much lost the game to all the cards you passed on in the first round, tough break

  9. This draft is exactly what has been happening to me lately. It feels like I have drafted a solid deck, and I just get run over in R1 but a deck seemingly sculpted to beat whatever I draft (doesn’t seem to matter if I draft control aggro or poison) – or at least does when combined with habitually awkward draws on my part. Trying to avoid being too reactionary and results oriented about it but my sample size in MSS in becoming considerable and my results have been consistently lack-luster after tearing up SSS and triple besieged.

    Thanks for the extra content, not a bad audible – listening to Marshal consistently say “I could do this, or this, or this, or that” pretty clearly defined the difference in power level between the two decks.

  10. I watched the standard matches and enjoyed the banter. So big thumbs up for me on those anti-spoilers. Good stuff!

    Liked the Ally deck too, been wanting to try some of that. I really like Allies and was disappointed immediately after they were first previewed, because I knew they’d only be a one-block thing (unlike Soldiers, Wizards or Elves, for example). Makes it hard to make it into a deck you can tinker on with every new set that comes out.

    But playing it in Standard casually sounds like a lot of fun. Time to invest a few tix, I think :D

  11. What setting makes Jace look like that?

    Also, there are plenty of relatively cheap strategies in standard that are effective – allies just isn’t one of them unfortunately.

    Depending on what cards you have, Big Red, Boros, Mono-red goblins and Vampires are all reasonably priced, although Koth does make some of these decks more expensive. If you want to play cheap constructed magic, I hear pauper is great, and block constructed is fantastic, and your cards will go up in value once the PTQ season starts.

    Vampires and Boros really reward tight play, and while they aren’t Caw-blade, they have a solid plan vs every deck in the format.

  12. I enjoyed the format of the standard matches. Hearing both while only seeing one was fine.