Dime a Dozen #104: Goblin Tribal in the 2-Mans

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  1. Hey Jason I’ve been super busy with work, haven’t watched last weeks videos nor todays but I will if I can squeeze it in my schedule. Just wanted to comment to show my support and ask a question. Do you think this “goblin” deck or the “RDW” list is better? The RDW list has the Mogg Conscripts/Goblin Cohort/Jackal Familiar package along with Valley Dasher/Mudbrawler Cohort/Rakdos Shred Freak haste package. I’ve been messing around with it and getting stellar results, haven’t found a “bad’ matchup yet!!! The Souls Sisters/Suture Priest/ Essence Warden decks can be tough game 1 but Electrickery helps a ton.

    Also, any suggestions for a Tortured Existence list? Lots of different was you can take the deck, been trying a few different lists but was curiosu to hear your experiences with the card.

    And lastly, while testing Tortured Existence lists I stumbled across what so far has been an insanely fun and effective strategy: using cards like Grisly Salvage, Commune with the Gods, Satyr Wayfinder, Stinkweed Imp and Golgari Brownscale to fill up your graveyard and Gnaw to the Bone, Gurmag Angler and Hooting Mandrils to capitalize, with Cycling lands and Cycling creatures to help both sides of the strategy. I’ve done some insane stuff like Turn 2 Grisly Salvage, Turn 3 Dredge Stinkweed Imp and cast Angler AND Mandrils. The deck is showing a ton of promise and while I’m sure it’s nothing new I have never personally seen anything similiar. Thoughts and suggestions?

  2. VanillaVillain – Thanks for commenting despite being so busy. I haven’t yet piloted the RDW deck, though it’s on my to-do list.

    I’m guessing there is a trade-off between Goblins and RDW. The former offers versatility via Goblin Sledder, Goblin Matron and Sparksmith while the latter offers raw speed. The amount of removal (and types of removal) in the metagame will also play a role in determining which is better suited for success.

    Tortured Existence has been lackluster for me in the past, but the flavor that showed the most promise (in my opinion) was UB. I think it’s the color combo that has the most game if no Tortured Existence is drawn. I played a version here: https://www.youtube.com/playlist?list=PLdYhZxEFTlAr7cuiytDS8UR–bZoxzBNr

    I would just say be careful not to have TOO many graveyard enablers. In other words those turbo milling cards along the lines of Salvage. 7-9 seems like the right ballpark off the top of my head, but that could be off.

    That sounds like a pretty epic sequence!

    Good luck and I’d be happy to hear more regarding the deck’s performance.

    Thanks again!

  3. I tried putting this list together, minus the pyroblasts (I’ll pick them up later) and swapping Searing Blaze for Krenko’s Command, since it pumps the Sparksmith & the Denizen. Just won 2-1 against an Izzet Blitz list. Didn’t really miss the Searing Blazes, since they’d have been useless against his Cyclops, but also, I got stuck on 2 lands and 1 land G1 & 2. Took quite a few turns to hit my 4th land drop G3, but that land drop won me the game.