Limited Resources: DII Draft #6

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Draft and Deckbuilding

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DII Draft, Round 1

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Show DII Draft, Round 2 »

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Show DII Draft, Round 3 »

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  1. R3, G1 he took dmg from the Immerwolf because it has intimidate and he couldn’t block with the Skaab.

  2. Hello Marshal,
    Nice deck, I would have put it nicer. The fact that immerwolf has terrible intimidate, but still gets through half the colors. Also last play of match 3, wild hunger goes on what ever he blocks because he can only block 1 point of damage due to trample.
    Keep the videos coming.

  3. Also, I had to laugh at the “if he misblocks” comment. You don’t HAVE to put your wild hunger on the 4/4, you can put it on the creature he blocks and it gets trample… You had lethal no matter where he blocked unless he had a combat trick.

    Green/red looks to be great to draft. I usually end up W/x but I think after watching this I might pick Wil Hungers much higher and move myself into this deck more often.

    Another great vid!

  4. I think it’s nearly impossible to loose a DII-match with 2 or 3 wild hungers and more then 15 small creatures; so very good call taking the wild hunger over the captain cause zombie decks are so hard to win with… although yesterday i won a draft with a zombie deck but that was mainly with thanks to 2 black cats and 2 pestilent rats (and getting the cats back with ghoulraisers)

  5. Just a few comments after seeing the draft, before watching the games.

    Torch Fiend vs Crushing Vines. It has to be the torch fiend I think. Most importantly, it’s a 2-drop- which is something our aggro decks want. My red decks end up with a Torch Fiend really often. Crushing Vines is great out of the board and fine in the main, but Torch Fiend also wins here because it has some of the functionality of Crushing Vines and it’s a beater.

    I liked that you stayed open for as long as you did, and I think you jumped into red at just the right time. It’s very hard in this format to know when to stay open and when to commit. I struggle in cases like this, where you got bounced around between white and red. I would have jumped on the white too early and gotten screwed (although it was a 50/50 risk). With so many playable cards it seems fine to wait an extra pick to commit.

    And for the lols, Ghostly Possession has fringe (mega crap fringe) value as terrible removal against unbeatable creatures. In the specific situation where the following are true: my deck ends up short on playables; the opponent is going over the top of me so that my last few points of damage don’t get through; and has, say, 2 creatures that I cannot deal with at all and wreck me when they connect- in this case I might consider biting my hand and siding in Ghostly Possession. Does that make it better than hate drafting a Runic Repetition or Altar’s Reap? I don’t know, but it’s a silly point worth thinking about.

    Thanks again for another interesting draft, and onto the games!

  6. cool games!

    However, I think you were not in the top of your game when you recorded this. You continualy forgot how the cards that you have work (for example, Immerwolf has intimidate but you always got surprised when blue creatures didn’t block it, and also it pumps wolves and werewolves, which in m2g3 means that your outcasts are 5/5 and you don’t need to double block his makeshiftt mauler).

    However, the fact that you were not 100% “in” the game, but still won evrey single game in the tournament, is a testimony both to your skills and to the power level of the deck.

  7. R1G1, R3G1: At the end of each of these games you could have eschewed combat entirely and won by casting Wild Hunger on your largest creature (+flashback in R1G1), and then flinging it at your opponent.

    Fling is such a sweet card in RG. It synergizes pretty well with flipped werewolves, Wild Hunger, Traitorous Blood, Pitchburn Devils, Nearheath Stalker, and other undying creatures. I had a game once in which I let my Grizzled Outcasts flip, cast Increasing Savagery on them, then savaged my opponent’s face for exactsies by flinging them for 12.

  8. p1p3 you missed a huge opportunity to say that the farbog boneflinger was the best card in the pack by far… bog.

  9. I watched a couple of vid’s and you missed sooo many things here :( most of the time you realized them a lot later but very often you’re stuck thinking and thinking when the right thing to do is to give a look at the cards and read them! You were probably just tired, draft earlier in the day! :D

  10. R3, G1, you missed the Wild Hunger on the splinterfright, then Fling for the win (still got there, but nuts and bolts and all). Also, the fling looks to Last Known Information when determining the damage from a card such as Splinterfright, whose P/T is a CDA.

  11. I genuinely cannot tell if most of these complaints are trollolols or not.

    Love the cast; love the videos. Keep up the diversity in drafting. I enjoy seeing what CAN win and what seems like it cannot. Sure I want to see a good drafter win with the best deck most of the time, but I appreciate that you draft certain cards purely based on the fact that you haven’t had the chance yet (Curse of Bloodletting a while back). Great video and keep up the good work.

  12. Again, intimidate on immerwolf gets you two more damage on the penultimate turn of m3g2. Didn’t matter, but you had plenty of other blockers so not attacking with immerwolf is leaving damage on the table in a very tight game.

  13. i’m wondering if marshall at any time in this draft, remembered that immerwolf has intimidate. he let several critical points of damage go by the wayside in M3G2 that could’ve been the difference between a win and a loss. his opp plays a 1-toughness guy at his last turn which gives masrhall the win, but anything else there like an occultist or even a walking corpse (likely in a UB deck)… and he doesn’t have enough.

  14. The thing I like most about your drafts is how long you consider your options open. I though the pick 2 (or was it pick 3) Niblis was a sure sign that you were going to force GW, but you continually changed your mind.

    With the two-color flashback spells and 2-color captains it’s easy to get yourself stuck in an archtype early in a DII draft, and you do a better job than anyone else keeping your options open.

    There were certainly mistakes playing, which other people have pointed out, but the one that I wanted to talk about was your second last turn in M3G2: you play Pilgrim, Ashmouth Hound and the Devil, when you could have played the Devil to kill the Scholar then played the Boar with it’s Morbid trigger. So instead of a 5/5 with trample you chose a 1/1 and a 2/1 with a decent but irrelevant ability. Did you just miss the morbid trigger? Or did you really want the two extra creatures?

  15. After reading those comments, i think you may be proud of your audience getting better and better in analyzing your matches :)

  16. Te highlight of this week’s draft is the very draft stage. I was impressed how open you stayed until the very end and only then did you choose red over white. Very, very impressive!

  17. It is a lot easier to see the correct play when you are not playing the game, weird phenomenon but it happens all the time, i saw them too, but im am 100 percent sure i make far more mistakes when im playing :)

  18. Good video overall, great play except you forgot that your Immerwolf has intimidate. It doesn’t hurt to read the cards you don’t play with that often. It was relevant a couple of times in the last match.