Limited Resources: M12 Draft #8



Draft and Deckbuilding

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M12 Draft, Round 1

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Show Round 2 »

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No third round.

 
  1. M2G1 I dont know why you would want to throw all your guys and trade when you just need a land to finish him off.
    OR is pretty worthless with no creatures on board
    even if he drops gideon next turn you still only need a land and you wipe his board and kill gideon

  2. hitting the the thran golem in round 2 game 1 with the doom blade was a pretty poor misplay imo. He is running an enchantress so and 2 golem so he obviously has a lot of enchantments. The thran golem getting there is a big chance of you losing. Hit with the tormented sole, cast lurking croc and leave doom blade open. For the record this is what I said at the time and before it played out, but yes hindsight is 20/20.

    In this case he goes to 5, draws then casts the divine favor, you doom blade before so he gets a card but doesnt gain the life. He still draws and plays the angel but the board state is you with 12 life him with 5 and he has angel and enchantress you have soul bear croc. Fortitudes draw with the doom blade but you win right there.

  3. sorry he has the thran golem also but he has to trade with the croc or go to 1 with soul still out and no cards in hand, or sac the enchantress.

  4. From the 5 times i opened the Spinner first pick, i never got more then 2 webs with him… of course he is a solid drop on his own. I disagree on the skinshifter pick, like you said he is very vulnerable to almost every color and i so enjoy playing with stingerfling; picking the spider would also easened your deckbuilding problem with the plummet. And the spider blocks skinshifter anytime, not to mention he thickens the arachnus-plot.
    I would like to hear from you why you don’t even consider reclaim being a pack 2 pick 8; it’s like having a third doomblade ! I feel this is a card the better players don’t give enough credit, like autumn’s veil which i really like in my sideboard, against black it’s like a combined cancel/stave off.
    Looking forward to the innistrad videos !

  5. I think bashing wih all the team at game 1 round 2 was a mistake. The more creatures you have the powerful overrun is. If you just sit back cast the spider you would be in great position. Even the Gideon wouldn’t win opponent the game.

    Anyways great draft

  6. Funny thing, just after reading this article i found myself in round 2 of m12 draft against Gideon Jura… managed to take him out with the keyword HEXPROOF. I put in swiftfoot boots during sideboarding and when oponent cast Gideon and made me attack, i played the 4/4 flying haste red dragon, put swiftfoot on him and went on to destroy Gideon in 3 turns; in decider i knocked Gideon of the table with swiftfoot on a 4/3. Perhaps you should also reconsider your feelings about sacred wolf lol. I still would appreciate a reply on the reclaim question.

  7. Hey Marshall, have you ever thought about doing a video of one of those phantom drafts? I know they are probably not your thing but i’m thinking it would be interesting for you to do one for educational purposes XD

  8. @ Chris, ya what RTFC said :) Skinshifter would be *really* sweet if he worked that way ;)

    @ kaos I have put the most thought into that play of any of the draft. I also talked with Kenji about it, and I agree with you here. I think that my line was ok, but I didn’t really have a great reason to do what I did. I obviously wasn’t playing around Gideon, but I made a play that I thought would win the game for me sooner if I missed a land drop. I think that given the board state, just being patient was the correct line in retrospect.

    It’s really tough to evaluate these spots without bias once he untaps and plays Gideon and wins. I think it’s probably better that I lost though because even though Gideon isn’t really a factor when you are making these types of decisions, it has made me take a really close look at that line of play.

    One thing as well is that that my read on him was that he was going to block with 2 of his guys but not all 3. He had been reluctant to block all game and I was surprised when he did. If he didn’t, then the overrun was still lethal etc. So my read was off there, but I think the bigger issue is just if I should be attacking there at all, and my stance on it at this time is that being patient and waiting for a land for Overrun was a better line.

    @ vanwilder I think it’s being pretty rotty to take this line. I am the aggressor here, and I have my opponent topdecking. If I make the play I made, I get to bash him to 3, with an unblockable guy on my side as well as just better dudes (me= 3/3 and 2/2 him 3/3 and 0/2)

    This is a very favorable board state. I am not worried about him winning at this point in the game, I am worried about ME winning. If he draws a land that turn, I can bash with everything and force him to trade his Golem and chump with his Enchantress, while still following up with Cemetery Reaper on my turn if I brick on my draw step.

    I don’t think that playing around Divine Favor off the top of the deck is a way for me to win that game the quickest way possible.

    @Marin lol ya that guy just follows me around it seems :D

    @ knx I think the Skinshifter pick is close with Stingerfling Spider. I really like Skinshifter though because he is very versatile and also demands and answer fairly quickly. Sometimes they just don’t have that burn spell or doom blade and he gets them really good for a 2 drop. Your points about Spider are certainly valid however, and I would have been happy to have him in my pile.

    @ Fedor Ya, see my comment to kaos above, but the short story is I now agree with that line of play over the one I took, but not because of Gideon.

    @knx Yes hexproof takes away one of Gideon’s strengths which is to destroy tapped guys. Sacred Wolf however plays into another of Gideon’s strengths which is to make your guys bash into his blockers for unfavorable situations. I think Wolf just gets either eaten or traded off when Gideon comes down :( Big hasty fliers however is a plan I can always get behind :D

    Re: Reclaim. Your view is a common misconception about this card, so I’m glad you brought it up.

    Reclaim is *not* a free 3rd Doomblade. Reclaim leaves you *down a card* for casting it. This is critical to understanding how to evaluate it.

    If this returned the card from your graveyard to hand, then it’s a 1:1 and would see play all over the place (compare to Regrowth, 1G sorcery, fixed as Recollect at 2G sorcery for same effect).

    But Reclaim is a *lot* different. Reclaim puts it on top of your library, denying you your next draw. So if you do this on end step for example, you have spent one card (the Reclaim) and normally you would have that one card PLUS the card you drew for the turn once you get to your draw step. With Reclaim, you just get that card you dug out of your yard, leaving you down a full card.

    This is pretty unacceptable and when you combine it with the fact that it’s conditional upon having something worthwhile in the graveyard, it makes the card essentially unplayable.

    Thanks for reminding me about it btw, I meant to reply to that before :)

    @nibelung I actually hadn’t considered that. I have been looking for different twists on the drafts and that may very well be one of them. I am certainly curious about it… hmmm :)