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That screech seemed way to greedy to me, at least after you cut the 2nd trapper I would never have run that well, not seen how it worked out yet tho, so maybe it will.
Also, lastly, seeing no Beetleback AND no Commando pack 1 really made it seem like goblins was not open. So trying to wheel the Slither was kinda optimistic (though I agree that Fireblast is actually not much worse^^)
Of course you pick slither, lots of chances of getting fireblast from this and next pack, but not a rare that is made for a goblin deck, jeez.
Slither just wins you games, you play it, sac 2, 3, 4, 5, 6 goblins and just bash with haste trample for 1000 and win.
Also on a small note your 1/Xs can attack into Nomad just fine, since Nomad will lose a counter to a 1/1 just as he will to a 20/20 – missed 2 potential points game 1 for example
Oh Nice, won a Dack Fayden avatar! The greatest ;P
-Forces Goblins arbitrarily, uses 0 draft skills
-thinks Battle Screech in a Goblin deck is good
-picks Fireblast over Slither, Spark Spray over Aftershock, etc.
another case for Marshall Sutcliffe’s poor understanding of Magic
this dude sees hundreds of pro drafts, learns nothing, thinks like a new player -_-
pretty sure even Rich Hagon is 10x better
That was the best astral slide deck I ever made, straight up, game two couldn’t find bolt. It was so sad.
commando not being able to target a player match 3 was super painful. ggs
is there a reason for thinning out all of your goblins with matron before using ringleader? Use ringleader ASAP, then use Matron to find the rest.
VMA in a nutshell!
VMA Draft #1 – draft a great deck that doesn’t include white or red – lose to Rites of Initiation and Goblins!
VMA Draft #2 – draft goblins and win every time you cast Rites!
It is a skill card to play in knowing when NOT to play it (into counterspell or tangle mana), but it sort of summarizes Brian Wong’s attitude toward VMA – whomever draws the nut draw with their deck wins.
Aftershock has risen in my opinion – best way to deal with certain cards otherwise hard to deal with – Wild Mongrel, etc. You just have to be willing to play it early and not wait on it!
I also am not that impressed with Brilliant Halo as a card, but every time I run up against white weenie aggro, it seems to over perform for just a +1 power card!
Marshall, I think you should have given more consideration to playing Smokestack in your deck, and then also Battle Screech. I would have played those two cards over both Fireblasts. Fireblast is obviously insane in a dedicated aggressive deck, but I don’t think your deck was as aggressive as it seemed. Most games where you drew Fireblast, it did nothing, just occupied a spot in your hand for multiple turns. The line your deck kept forcing your toward was Matron for Matron for Matron, which is about the most durdley, grindiest thing I can imagine. 1/1s for 3 make poor aggro cards (unless you miraculously draw Rites of Initiation every game), but they make great fodder for a Smokestack.
Just a different interpretation on what your deck seemed to be wanting to do.
Thanks, as always, for the content.
as usual, an unenjoyable watch, forces goblins for no reason, ignoring green signal from the right
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