Unlocking the Vault #39: Classic League QT#2 Wrap-up

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  1. Not sure we’ll see the Oath bump. There were 7 Oath decks in the tourney making it one of, if not the most common deck at the start. Despite that, only 1 made it into the Top 8 and none in Top 4. Cage is just so ubiquitous now…of the other 7 Top 8 decks, 6 of them had 4 Cages in the board and the 7th had one maindeck with Trinket Mages to search it up.

  2. Hey Thorme, that’s a good point. Cage is a significant factor in this metagame. In that case, does Abrupt Decay have a spot in Oath’s sideboard? I think Oath has the tools to adapt around Cage if the builder wants to do so.

    Also, did I analyze your deck correctly, in that you are looking to combo out with Staff and Metalworker as much as possible? Obviously you can still grind out a win a lot of the time with just Sphere’s and a Lodestone, but with 4 Staff it seems that your deck is built to abuse that combo as much as possible.

  3. Agree that Oath can answer Cage in a variety of ways…just makes life a lot more challenging for Oath than the “good old days”.

    And yes, you’re right about my deck…essentially Workshop combo. Metalworker/Staff being the primary along with Key/Vault as secondary. Lodestones rarely win for me (and I don’t even have any spheres), but they’re such an amazing turn 1 play that basically make the opponent scramble to answer while I can go about doing other broken things.

  4. Regarding bolts in the oath list: It is probably good against delver-tempo-decks. But it’s also an efficient answer to Sower of Temp.

    /MOBZ