Zendikar Draft #6 with Andrea Fonseca

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

Show Round 3 »

 
  1. With all your Baloths you win if you get to the late game – believe it or not Ox and his 4 toughness brethren are powerhouses in this type of deck. Not playing the shieldmate and not drafting some more defensive men leaves you pretty vulnerable to rush decks. The pump spell can be powerful on the skyfishers, but so many of your creature many of your creatures are fatties anyway that your path to victory leads through actually getting to play them – not making them bigger.

    You have enough raw power that this deck could still perform well, but you could have plugged some of its holes during the draft and build and did not.

    Round 2 – In games 2 and 3 of round two the problems I was discussing really showed up, and were exacerbated by keeping glacially slow hands. You have to mull a hand that has no play until a six drop. Imagine if those Bellows were a shield mate and an Ox, you would have had a fighting chance.

    Thanks for the content!